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    Thursday, November 21, 2019

    Borderlands Maliwan Takedown Patch Notes

    Borderlands Maliwan Takedown Patch Notes


    Maliwan Takedown Patch Notes

    Posted: 21 Nov 2019 11:00 AM PST

    https://borderlands.com/en-US/news/2019-11-21-borderlands-3-patch-hotfixes-nov-21/

    Today, we will release an update and hotfix for Borderlands 3 by or before 5:00 PM PST that adds a bunch of exciting new content in addition to addressing community requests and reported concerns! Below are the notes for both today's patch and hotfix.

    NOTES FOR PATCH 4

    NEW CONTENT:

    Takedown at the Maliwan Blacksite

    • Lorelei has recruited the Vault Hunters to destroy a top-secret weapon Maliwan has been developing at their Blacksite. You and your squad should prepare for an extreme challenge because this content is balanced for four players at level 50. You can gain access to the Blacksite via a mission found on Sanctuary III after completing the main campaign with that character.
    • Takedowns feature special rules not found in the rest of the game! Respawning is disabled, so make sure you and your co-op partners get Second Wind or you'll spectate until the team wipes. If you do die, you're not out permanently! Die during the first half, you'll get to rejoin your team if they defeat the Valkyrie Squad. If you're out the second half, but your team manages to defeat Wotan The Invincible, you'll get to respawn to enjoy the rewards you didn't completely earn!
    • Make sure your squad is in the session before you throw the switch inside the Air Lock, or anyone who joins after the switch is thrown joins as a spectator!

    Mayhem 4

    • Mayhem 4 is here for players looking for the toughest challenge in the game! Mayhem 4 adds another increase to enemy health, increases the loot drop chances, and adds a set of new Legendaries! Because the health value greatly increased, Mayhem 4 also slightly adjusts the random modifier system. Mayhem 4 will only roll one positive modifier for the player and one enemy bonus modifier. We want players to try different builds without severely hampering their ability to take down enemies in Mayhem 4. Note that Mayhem 1-3 are unchanged.
    • In addition to increasing enemy health and adjusting the modifiers, Mayhem 4 contains new Legendary weapons and class mods for players to hunt. These new pieces of gear will contribute to new builds and new ways to kill enemies!
    • To support Mayhem 4, we changed the Mayhem station slightly. Players will activate Mayhem through the center pillar and increase or decrease Mayhem levels by using the pillars on each side. Looking forward, we will monitor the challenge of Mayhem 4 closely. We're working hard on Mayhem 2.0, which will add brand new gameplay additions to Mayhem Mode in the future. Until then, we hope you enjoy the challenge and new loot!

    Bank Expansion

    All characters now begin the game with 20 bank slots instead of 10. The existing Bank SDUs will give everyone a total of 100 available spaces. An additional 10 Bank SDUs are available to purchase in Marcus's shop on Sanctuary III using the in-game cash currency, each awarding 20 spaces, for a grand total of 300 total bank spaces!

    Dedicated Loot Pools for Bosses

    All bosses have been updated with new loot pools that give them dedicated Legendary items to drop. Players can now discovery which bosses drop their favorite gear and more easily farm their favorite items. Let the hunt begin!

    Additional Vending Machines

    The following environments have received additional vending machines. They can typically be found before bosses or the mid waypoint in larger environments:

    • Athenas
    • Atlas HQ
    • Lectra City
    • Jakobs Estate
    • Voracious Canopy
    • Tazendeer Ruins
    • The Pyre of Stars

    Target Dummy

    Players can take out their aggression, or test their gear, on a Handsome Jack target inside the shooting range on Sanctuary III.

    END GAME CHARACTER BALANCE

    For this patch, we adjusted many passives involving companions such as Iron Bear, Digi-Clone, and FL4K pets in general. We wanted to increase their viability for later levels of Mayhem while also targeting some passives that were underperforming compared to some others. Iron Bear saw increases to the base scaling and additional bonuses were added through passives and augments. We allowed some of Zane's kill-skill bonuses to stack up to two times, increasing their output under certain conditions. FL4K pets also saw some increases over level to their damage so that they didn't feel underpowered for Mayhem Mode. We are currently happy with the variety of Amara's builds, but we are always monitoring feedback and will adjust if necessary.

    Moze

    • Iron Bear Damage increased per level, to a total of just under 150% at max level
    • Desperate Measures now gives Iron Bear the bonus too
    • Experimental Munitions - Iron Bear also deals bonus fire damage on critical hits
    • Scorching RPM's also grants increased Hard Point damage by 5% per level
    • Vampyr - When Iron Bear deals area damage, Iron Bear receives half the healing bonus
    • Iron Bear now launches barrels when the player melees them
    • Increased Iron Bear Bubble Shield from 20% to 50% of Moze's health

    Zane

    • SNTL damage scale increased by 2% per level
    • Donnybrook, Pocket Full of Grenades, Cool Hand, Violent Violence, and Violent Speed bonuses now stack twice
    • Fixed Violent Momentum to scale more at higher movement speeds
    • Best Served Cold radius and damage increased by 2% per level
    • Confident Confidence increased max weapon damage bonus from 20% to 35%
    • Changed Trick of the Light element to Cryo and increased bonus from 18% to 36%
    • Borrowed Time duration increased from 15% to 30% per active skill
    • Double Barrel's bonus increased from 20% to 25%
    • Quick Breather now restores 50% of the clone's health after a swap
    • Pocket Full of Grenades bonus slightly decreased from 6.5% to 5% as it now stacks
    • Violent Violence bonus slightly decreased from 4% to 3% as it now stacks

    FL4K

    • Ambush Predator now has a HUD Icon when the buff is active
    • Increased the pet damage to scale 10/5% per level instead of 9%
    • Added pet damage to Grim Harvest at 7% per level
    • Added pet damage to The Most Dangerous Game at 9% per level
    • Added pet damage to Interplanetary Stalker at 1% per stack, per level
    • Added pet damage to Furious Attack at 0.6% per stack
    • Added pet damage to The Fast and the Furryous at 10% per level
    • Lick the Wounds gained a pet damage buff after reviving the player
    • Increased pet damage for Psycho Head on a Stick from 10% to 20%
    • Increased damage in Pack Tactics from 5% to 7% per level
    • Adjusted Megavore to not reward critical hit bonuses when receiving damage from self-damage

    STABILITY

    • Fixed multiple crashes that occasionally occurred when interacting with the ECHO menu
    • Fixed a crash that occasionally occurred after quitting to the main menu multiple times
    • Fixed a crash that occasionally occurred when transitioning to Athenas during a 4-player multiplayer session
    • Fixed a crash that occasionally occurred when Iron Bear was destroyed
    • Fixed a crash that occasionally occurred when entering or exiting Iron Bear
    • Fixed a crash that occasionally occurred while in heavy combat with Varkids
    • Fixed a crash that occasionally occurred in networked games
    • Fixed a crash that occasionally occurred when split screen party joins another game during Marcus intro
    • Fixed a crash that occasionally occurred when a split screen user quit to the Main Menu
    • Fixed a rare crash that occasionally occurred when dropping a piece of gear on PC
    • Fixed a rare crash that occasionally occurred after 3 clients joined the host
    • Fixed a rare crash that occasionally occurred when destructible environmental art took damage
    • Fixed a rare crash that occasionally occurred when a client transitioned to Desolation's Edge
    • Fixed a rare crash that could occur when entering Fade Away
    • Fixed a rare crash related to the Time of Day of an environment
    • Fixed a rare crash that occasionally occurred as a result of improper text fields
    • Fixed a crash related to the Minimap Widget
    • Fixed multiple crashes that occasionally occurred when players fast traveled
    • Fixed a reported issue that prevent the application from terminating properly
    • Fixed a reported issue where the news widget would hang indefinitely
    • Disabled the benchmark feature when in a coop group

    UI

    • Improved overall performance in menus

    Note: we are still working on additional performance updates that will be implemented in future updates.

    • Improved performance of bank
    • [PlayStation 4 Only] Fixed a reported issue that prevented some players from marking items as Junk or Favorite on PlayStation 4
    • Addressed a reported issue where sorting the inventory by type sometimes sorted the inventory by score
    • Added 'Sort By Rarity' to Bank, Inventory, Item Trading and Vending Machine Selling
    • Clients now receive an indication of why their travel attempt failed
    • Updated names in the credits
    • Addressed a reported issue where corrupted characters were sometimes displayed for some Fast Travel Stations in Japanese and Simplified Chinese
    • Addressed a reported issue where characters were sometimes displayed in the incorrect direction for some Fast Travel Stations and Level Transitions in Traditional Chinese
    • Addressed a reported issue where comparing class mods sometimes displayed the incorrect icons on the abbreviated item cards
    • Addressed a reported issue where items slots could sometimes overlap when viewing player storage
    • Addressed a reported issue where the travel countdown timer could sometimes be interrupted by opening the chat window
    • [PC Only] Addressed a reported issue where occasionally mouse input could be lost
    • Addressed a reported issue where Item Cards at the beginning of the game didn't display
    • Addressed a reported issue where missions were sometimes not sorting correctly in the Mission Log
    • Addressed a reported issue where the friends list could occasionally be too long for split screen
    • Addressed a reported issue where a player could sometimes lose their HUD in split screen
    • Addressed a reported issue where the info panel briefly displayed when looking at Planet Challenges
    • Addressed a reported issue where players could sometimes be sent to the wrong location when selecting a destination quickly in the Map
    • Addressed a rare issue where a dialog box could not be dismissed

    MISSIONS

    • Addressed a reported issue that could sometimes cause NPCs to get stuck during a teleport
    • Addressed a reported progression blocker where an NPC leading the player could sometimes break if one of the players left the game
    • Addressed a reported progression blocker where Lilith could sometimes become stuck during the mission "From the Ground Up"
    • Addressed a reported progression blocker that occasionally occurred when two players tried to accept the quest item at the same time from the slot machine during the mission "Sanctuary"
    • Addressed a few reported progression blockers that occasionally occurred when travelling to another map and back during the mission "Sanctuary"
    • Addressed a reported progression blocker where Lorelei's cyclone could sometimes be lost after players enter and exit the menu during the mission "Hostile Takeover"
    • Addressed a reported progression blocker where the door into KillaVolt's arena sometimes wouldn't open during the mission "Kill KillaVolt"
    • Addressed a reported progression blocker where an Amber Lamps bot could sometimes spawn during the mission "Dynasty Diner" and leave the combat area
    • Addressed a reported progression blocker where Bloodshine's sister could sometimes not spawn during the mission "Proof of Wife"
    • Addressed a reported progression blocker where Rhys-Ball could sometimes become stuck during the mission "Space Laser Tag"
    • Addressed a reported progression blocker where Brick could sometimes become stuck in a concrete block during the mission "Hammerlocked"
    • Addressed a reported progression blocker where Tina sometimes couldn't be spoken to during the mission "Hammerlocked"
    • Addressed a reported progression blocker where Billy, The Anointed would sometimes disappear during the mission "Lair of the Harpy"
    • Addressed a reported progression blocker where split screen clients could sometimes not progress the objective "Equip Black Flame" during the mission "Witch's Brew"
    • Addressed a reported progression blocker where Balex could sometimes stop pathing during the mission "The Family Jewel"
    • Addressed a reported progression blocker where Tannis sometimes couldn't be spoke to during the mission "The Great Vault"
    • Addressed a reported progression blocker where Tannis sometimes wouldn't interact with a critical mission objective during the mission "In the Shadow of Starlight"
    • Addressed a reported progression blocker issue where a Tink could sometimes jump outside the barrier during the mission "Trial of Fervor"
    • Addressed a few reported progression blockers during the mission "The Trial of Survival"

    GAMEPLAY

    • Rare, Hunt, and Bounty Enemies now always match the players level
    • Made adjustment to default zoom speed for gamepad
    • Mayhem Mods that cancel each other out can no longer be active at the same time
    • Shields that start regenerating immediately after depleting now properly trigger Not Depleted events.
      - Moze is no longer able to infinitely stack the damage, health, and shield regen buffs of the Brawler Ward Legendary shield after equipping the Bloodletter Class Mod.
    • Rough Rider shield properly triggers depleted augments when equipped
    • Addressed a reported issue where certain shields could provide buffs to players even when not equipped
      - Players can no longer stack the health regeneration buff of the Brawler Ward Legendary shield on another shield when repeatedly equipping and unequipping the Brawler Ward shield in Inventory.
    • Addressed a reported issue where class mods and artifacts were sometimes accumulating action skill cooldowns when respeccing
    • Addressed a reported issue where Hellwalker anointed parts could sometimes be incorrectly weighted
    • Addressed a reported issue that sometimes prevented the Zane's barrier from blocking E-Tech weapon projectiles
    • Addressed a reported issue where FL4K's pets could sometimes be frozen without showing any of the effects of being frozen
    • Addressed a reported issue where the Action Skill cooldown timer for FL4K's Gamma Burst could sometimes stack cooldowns when players revived or spawned a pet each time
    • Addressed a reported issue where the skill augment Active Tracking for Moze sometimes didn't target enemies in turrets
    • Addressed a reported issue where the Mayhem Modifier sometimes failed to affect Eridium gained
    • Addressed a reported issue where parts of The Anvil were sometimes not properly balanced
    • Addressed a reported issue where the Mother of Dragons sometimes wouldn't drop her loot
    • Addressed a reported issue where Rare Spawn enemies might not have spawned during a mission if players had already defeated that enemy during that session
    • Addressed a reported issue where loot sometimes wouldn't spawn after players had found all Eridian Writings

    GENERAL

    • DX12 is now the default Graphics API on Windows 10 for users with AMD video cards
    • Added support for future types of hotfixes
    • Added Spectator mode for Takedowns
    • Explosion effects now dissipate faster
    • Bullet tracers passing through Zane's shield are more transparent
    • Improved the general audio performance and memory usage
    • Save games triggered by money or changes in the inventory have been throttled
    • Addressed a reported issue where save files had the potential to be deleted after the game crashed in the middle of saving
    • Addressed a reported issue where Guardian Rank and tokens could potentially be lost
    • Addressed a reported issue where equipped weapon skins were sometimes not properly displayed
    • Addressed a reported issue where ECHO themes were sometimes not displayed properly for co-op players
    • Addressed a reported issue where Clay and Wainwright Jakobs would sometimes not appear properly in their Title Cards
    • Addressed a reported issue where a Boundary Turret in Floodmoor Basin would sometimes not detect Iron Bear
    • Addressed a reported issue where Iron Bear could sometimes fall through the platform during the Graveward fight
    • Addressed a reported issue where players would sometimes load into Tazendeer Ruins facing the wrong direction
    • Addressed a reported issue where players could sometimes become invulnerable when swapping artifacts
    • Addressed a reported issue where Rakk could sometimes get stuck behind geometry in The Cistern of Slaughter
    • Addressed a reported issue where players could rejoin the arena in The Cistern of Slaughter after dying
    • Addressed a reported issue where Depth of Field would sometimes not work properly in split screen
    • Addressed a reported issue where the player's shield bar could sometimes disappear from the HUD
    • Addressed a reported issue where the Vault Symbol on loading screens sometimes appeared incorrectly on consoles
    • Addressed a reported issue where events would occasionally not work properly if ECHOcast was not enabled before loading into a map
    • Addressed multiple issues with Badass Events not spawning in certain maps for the Twitch ECHOcast extension
    • Addressed a reported issue that prevented stats from sometimes properly incrementing while in vehicles
    • Addressed a reported issue where Service Bots audio would sometimes ignore acoustic data
    • Addressed a reported issue where player characters would sometimes call out health vials when already at max health
    • Addressed multiple issues where audio was sometimes muffled or lost
    • Addressed multiple issues where players would sometimes lose gravity permanently
    • Edit group hint is now hidden when input is not available

    HOTFIX NOTES

    Hotfixes are separate from the update and applied at the main menu when Borderlands 3 is connected to the internet. Unlike updates, hotfixes are not permanent—they are temporarily stored in memory during the game session and lost upon exiting Borderlands 3. To ensure that you receive hotfixes, make sure that your system is connected to the internet when Borderlands 3 boots up and hang out on the Menu screen until you see the background change (right now, you're looking for pumpkins)!

    • Addressed a reported concern that the Legendary Maliwan "Recursion" ricochets sometimes failed to target ghosts
    • Adjusted Rampager's item pool to allow for specific Legendaries to drop
    • Addressed a reported concern that "Boom Sickle" sometimes showed incorrect part text.

    We still have a lot of things that we're working on, including additional performance and stability updates, Mayhem updates and 2.0, skippable cinematics, and more. As always, we appreciate the feedback and support we've seen from the community. If you experience any issues with Borderlands 3 or today's patch, please submit a ticket to support.2k.com.

    submitted by /u/Kiiidd
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    Spreadsheet for every Legendary & Unique and where to find them (Day 60 Update)

    Posted: 21 Nov 2019 07:48 AM PST

    Spreadsheet

    BL3 Item Submission

    ^ SUBMIT A NEW ITEM TO THE SPREADSHEET HERE!

    I'm aware that dedicated loot drops are changing and am here for the update. Any help figuring out where everything is will be much appreciated. I will be hunting down these drops myself as usual. If you find an item from a boss consistently or just want to update the information on the sheet or correct it, use the item submission and I will get to it.

    This will be a full list of all the Legendaries and uniques in Borderlands 3. This includes where they can be found, who to farm, their elemental possibilities, red texts, and a short summary of the weapon.

    I WILL be updating this spreadsheet until it is complete. This means throughout every event, DLC, etc.

    If you want to download the spreadsheet in it's current state, Dropbox link is here

    submitted by /u/Tonydml
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    To all those modders/hackers out there

    Posted: 21 Nov 2019 03:56 AM PST

    Look I don't care if you give yourself insane stats, but can you PLEASE stop joining others peoples games a completely ruining the fun for everyone. Play solo if you're gonna mod or play with other modders

    submitted by /u/mintybadger23
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    Love the hotfixes applied sign

    Posted: 21 Nov 2019 12:04 PM PST

    Pretty much the title a new sign says hotfixes applied in the main menu now.

    submitted by /u/DeadlyDragon115
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    Guardian Perks/Ranks not working

    Posted: 21 Nov 2019 01:18 PM PST

    So apparently the update broke/disabled guardian perks/ranks alltogether. This is especially noticable for the FFYL improvements.
    EDIT: I can confirm for PC but this may affect the other platforms too.
    EDIT 2: PS4 too
    EDIT 3: Xbox is also affected

    submitted by /u/Fertigtoast
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    PSA: You can now bank the Eridian Fabricator.

    Posted: 21 Nov 2019 05:26 PM PST

    I can finally use my whole inventory lmao

    Edit: well, looks like it never took up space in your inventory. now I finally know why an even 40 spots always had one slot by itself at the bottom. Regardless, you can bank it.

    submitted by /u/Pestuji
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    Bugs found so far

    Posted: 21 Nov 2019 03:16 PM PST

    Putting this here so people can see some of the bugs coming with the new update. I will add more as they are discovered.

    1. Guardian Ranks and traits aren't working for most people.
    2. (Removed)
    3. The game won't open and is "taking to long" on console.
    4. The epic game store is applying the update twice to some people which is breaking saves.
    5. To fast travel to sanctuary you must have the fast travel point selected.
    6. Fl4k's Megavore skill is not activating of ps4
    7. Moses forge key is broken
    8. The butchers recoil is extremely powerful (possibly not a bug)
    9. Sometimes the raid doesn't start
    10. Finding locations in the takedown can unlock the "master of all you see" achievement even if you do not meet its prerequisites.
    11. Lots of reports of lag.
    submitted by /u/Insert_pun_real
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    Facts about Lilith’s character and why she is not the terrible person many portray her to be:

    Posted: 21 Nov 2019 04:31 AM PST

    These days I find it's become very popular to make out Lilith to be some kind of dreadful person, and I always thought the amount of heat she gets to be absurd. So allow me to boldly go against the circlejerk. Facts about Lilith that need to be known:

    -Lilith does not take credit for the events of BL2. She has literally 0 dialogue where she claims to have done something she didn't. She is credited by Ava for killing Jack, which is an option you can actually take in BL2. Just killing him. No credit was ever taken for single handedly stopping him or The Warrior. Merely ending his life. There is no glory stealing here, Gearbox merely chose to make letting Lilith kill Jack be canon.

    -Lilith was not useless in BL2. She waged a war single handedly on the bandit clans for Roland's benefit and was the reason Sanctuary did not just get overrun by them. She saved Sanctuary from Jack after Angel betrayed you and therefore the reason the Raiders weren't just wiped out right then. Her interference on the attack on Angel's AI Core is what enabled you to be able to shut her down. Lilith getting getting captured is not what led to The Warrior awakening, Jack would have just continued to use Angel to charge the key and awaken The Warrior under much more favourable circumstances. And when she had the collar around her neck and ordered to kill you, she mustered the strength to teleport you to safety instead.

    -Lilith did not single-handedly create Handsome Jack. It is made clear that Jack was already a morally flawed person even before TPS, having burned down orphanages, shot people for looking at Moxxi, blackmailed his way to his position and most of all having enslaved his own daughter for his own gain. The crossing of him in that game was not Lilith's plan, it was Moxxi's. Lilith was no more guilty in that plot than Roland was, who somehow always gets a free pass in the blame for this situation. And ultimately, it was not unreasonable that Moxxi, Roland and Lilith would not want this megalomaniac pointing a discount Death Star laser at their home.

    -Lilith trying to have Athena killed does not make her a villain or a terrible person. It was a moment of anger that she would apologise for. She acknowledged her mistake. People make mistakes. And since then, she has carried a much more tame and level-headed personality. This one moment of weakness as a leader should not be what defines her morality, especially when we know Lilith never wanted to be Commander in the first place.

    -Lilith standing her ground against The Calypsos was reasonable. Lilith is the Commander of the Crimson Raiders and has a reputation as The Firehawk. She was not going to leave her people and their ship at the mercy of the COV by fleeing to preserve herself.

    -Lilith HAS saved Pandora. She, along with the others, stopped The Destroyer in BL1. She helped stop Zarpedon in TPS who was going to destroy both Elpis and most of Pandora. She stopped The Destroyer from emerging in BL3 and gave her life to keep it sealed. It is dishonest to say that she has never done such heroics.

    Is Lilith a bit of a dumbass? Yes. Is she a great leader? No. No one else would take Roland's place, and Lilith herself didn't want to be Commander either. Lilith only took it because no one else would, and her inexperience as being a Commander is as a result of her having to step up when no one else would despite her lack of experience.

    People need to stop pretending that Lilith is a terrible person. She isn't. Lilith is a decent person, who means well. She came to Pandora as a loner, and found friends and love on Pandora. Her putting faith in Moxxi over Jack in TPS was understandable. Her reasons to have strong feelings for the likes of Roland to drive her to ignore his wishes when it came to Angel was not due to being an asshole, but because she didn't want to trust his life on the words of Angel who had lied and betrayed them before. Her moment of anger to kill Athena was due to the pain of lost friends and using her as a scapegoat. Again, something she apologised for once she cooled down.

    She is flawed, and that is completely fine. She admits that she can be a bitch. If she wasn't flawed, someone as significant as her would no doubt be getting hate for being a Mary Sue as I'd come to expect of reception to female characters nowadays.

    Lilith is a fine character. And the circlejerk hate for her is getting batshit insane.

    submitted by /u/Mandalorymory
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    Shift code

    Posted: 21 Nov 2019 08:16 AM PST

    CHKJ3-B6HHB-ZWBK5-3JJJT-CRHFJ

    Expires 10AM CST Friday

    submitted by /u/VitaIncerta666
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    More accurate name for M4 - Sponge

    Posted: 21 Nov 2019 01:51 PM PST

    The mods actually make it MUCH easier strategy-wise vs M3 (or even 1 or 2) but 850/1K/1K is fucking retarded. I won't die but a trip to the vending machine after every zealot is silly.

    I know they told us to build for it but that simply means Terror regen or full loadout of Infinities.

    :(

    submitted by /u/52316XO
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    PSA: Gigamind drops class mods now.

    Posted: 21 Nov 2019 04:02 PM PST

    I've gotten three so far out of maybe 15 attempts. Peace out power rangers, hope I never see you again.

    Edit: I've also gotten, but not nearly as often as class mods

    Shields:

    The Black hole, Red Card, Impaler, Big Boom Blaster

    Grenade Mods:

    Quasar

    Artifacts:

    Loaded Dice, Otto Idol

    Guns:

    The Lyuda (3x), Breath of the Dying, Devil's Foursum, Engulfing Faisor, Alchemist

    submitted by /u/Smeggywulff
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    Mayhem 4 looks rough

    Posted: 21 Nov 2019 12:25 PM PST

    For people who haven't seen the buffs are 850% more health 1000% more shield 1000% more armor and the buffs to the player are only like 30% for shotguns but haven't seen the others.

    submitted by /u/DeadlyDragon115
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    Possible bug: The Butcher is nearly unusable now

    Posted: 21 Nov 2019 08:00 PM PST

    I'm hoping this is a bug because I'll be pissed if they did this on purpose, but the recoil when you first start firing The Butcher is completely outrageous. By the time you have any sort of accuracy you have to reload and it's gone from one of my favorite guns to one of the worst right now

    submitted by /u/fatal_death_2
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    Amara's new class mod is Designed for Elemental Projector

    Posted: 21 Nov 2019 03:30 PM PST

    PSA: Update Broke Sanctuary Fast Travel

    Posted: 21 Nov 2019 12:29 PM PST

    Not sure if it's on all platforms, I'm on PS4 (Pro if it matters). But I'm unable to get back to Sanctuary right now by any means.

    Logged in on 50 Amara in normal, upped Mayhem from 3 to 4, bought bank expansions, went to The Droughts.

    Now I can't get back to Sanctuary at all. If anyone has additional information, please reply. I tried to give every detail in case something in particular triggered the bug.

    Edit: Thanks to BigBenStl for a temporary solution.

    You have to move the cursor to the fast travel station now.

    submitted by /u/Myl_Ne
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    Patch is out. Menus are still laggy (PS4).

    Posted: 21 Nov 2019 12:19 PM PST

    Better luck next month, I guess.

    submitted by /u/GuyKopski
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    [PS4] Megavore is broken after the patch, it no longer activates

    Posted: 21 Nov 2019 02:51 PM PST

    Five full mags of my 136 rounds Shredifier, not a single cirtical hit.

    submitted by /u/d0nSocko
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    Possible bug with raid

    Posted: 21 Nov 2019 03:47 PM PST

    Doesn't initially start with talk to Lilith. This has to be a bug.

    Xb1

    submitted by /u/dotq
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    FL4K's megavore skill tree cap is bugged ps4

    Posted: 21 Nov 2019 03:58 PM PST

    The megavore skill is not activating anymore. I fired 100's of shots and not a single critical hit. My whole party of friends who are 4 FL4K mains couldn't even kill the ratchets on the maliwan takedown mayhem 4.

    Pls fix gearbox

    submitted by /u/AssaaD361
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    It’s hard to be exited for an update when everything breaks when it drops.

    Posted: 21 Nov 2019 01:57 PM PST

    Trying to solo takedown mayhem 4 and I can't even ADS when I go down. I see that people are saying that all guardian rank perks are not working. I can only imagine what else isn't working.

    submitted by /u/SevenYesterdays
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    Fixing the problem with MM4 and bullet sponges.

    Posted: 21 Nov 2019 05:38 PM PST

    With Maliwan Takedown and MaMo4 out, there has been some talk about bullet sponges. If they keep adding 0's to percentages, then that means they are running out of ideas.

    So, I came up with the most elaborate and evil plan (not really) taken from my comments earlier:

    Why not instead of adding just more enemies, they add more enemies with different attacks and movement patterns? The only game that seems to have gotten this formula right is Killing Floor and Killing Floor 2, so maybe it's time to see if that'll work for Borderlands 3.

    Make enemies wield weapons with legendary modifiers on higher difficulties with different chances at dropping them based on what type.

    Have a Badass Manic have their shield be an impaler so you (and your buddies) have to keep cautious about damaging that Manic.

    Have a Badass Zealot wield a Jericho so they have a little less accuracy for more boom and splash damage.

    Have regular zealot mobs use both fire modes on Torgue weapons so you have to put a higher threat level on them so you don't get obliterated by the damage stacking.

    submitted by /u/MatrixReaper
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    Is there a list of the new Mayhem 4 legendaries yet?

    Posted: 21 Nov 2019 06:35 PM PST

    Don't seem to be able to find one.

    submitted by /u/ZettaSlow
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    ADS aim assist too strong now.

    Posted: 21 Nov 2019 02:59 PM PST

    When using a sniper on console, the aim assist feels like you're fighting through a magnet to get to an enemies head.

    Even with the sens cranked way up, as soon as you get to a foe it drops it to like 1 sens.

    submitted by /u/A_little_quarky
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    Just reached WOTAN solo on mayhem 4

    Posted: 21 Nov 2019 01:06 PM PST

    There is no cover and his he doesn't stop shooting lol. All I can do is knock the shield down and chip a bit of health off. Hard but fun, I need to see other people fight him because I can't get a strategy going.

    submitted by /u/SevenYesterdays
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    i wouldn't mind seeing M4 get toned down a bit

    Posted: 21 Nov 2019 09:48 PM PST

    right now M4 give enemies %850 health,%1000 shields and%1000 armor.

    thats a HUGE increase. enemies are not necessarily harder and do more damage but everything feels so tanky. keep in mind M3 is only %150 health, %200 shield and %200 armor. and the loot increase only goes from %500 to %700.

    its not really woth it to do M4 unless you really want those new legendaries.

    i know they're trying to compensate for all the modifiers that are gone from M3 but still its too much

    my suggestion is to reduce them by %250 each. maybe %300

    submitted by /u/ab2dii
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    Update broke matchmaking and ADS while in FFYL on PS4

    Posted: 21 Nov 2019 01:03 PM PST

    I'd like to know if anyone else is able to use the matchmaking system for any activity successfully on PS4? Also, myself and a few friends are now unable to aim down sights in FFYL despite having the guardian perk unlocked.

    submitted by /u/snarpsta
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