Borderlands BORDERLANDS 3 PATCH AND HOTFIXES: JUNE 11, 2020 |
- BORDERLANDS 3 PATCH AND HOTFIXES: JUNE 11, 2020
- New Loot from the New Takedown
- Solo Guardian Takedown Thoughts
- Thoughts on Today's Patch
- Borderlands 3 with integrated graphic
- Guardian Takedown
- Fun grenade idea, what do you think? Jumppad Grenade
- Why nerf the few M10 viable guns?
- First Time Player
- What is killing me
- Justice for Moze
- Anyone having issues farming for monarchs?
- A question to anyone who has gone through the new takedown
- BL3. There should be a way to level up our loot.
- Help with a moze build
- Agonizer 9000 broken?
- Patch actually make any changes to enemy health?
- All Missions in Zone are Complete but still not counted in Zone Progress
- A question about drought rider
- Best Manufacturer For Zane Allegience?
- Underleveled in borderlands 2 (first playtrough)
- Change weapon skin button missing? [PC]
- Master Gee gate trick
- Where to buy Tales from the Borderlands?
BORDERLANDS 3 PATCH AND HOTFIXES: JUNE 11, 2020 Posted: 11 Jun 2020 07:16 AM PDT https://borderlands.com/en-US/news/2020-06-11-borderlands-3-patch-hotfixes-june-11/ Today we will release an update for Borderlands 3, which will be live on all platforms by 12:00 PM PST (with the exception of Mac, which is planned to go live on June 18). This update adds the new takedown: Takedown at the Guardian Breach, addresses the first phase of changes to Mayhem 2.0, and addresses some player-reported concerns. The seasonal event Revenge of the Cartels officially ends today at 9:00 AM PST! We hope everyone enjoyed the experience, the music, and the gear! With today's patch and hotfixes, players will no longer be able to travel to the Villa—until next year! For those worried about the availability of the awesome Anointments that dropped as part of this event, those are here to stay! Make sure that you have your hotfixes applied to ensure that they are part of the pool of potential dropped Anointments! To apply hotfixes, wait at the main menu until you see a sign that says "Hotfixes Applied"! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com. NEW CONTENT
Resident Eridian expert Patricia Tannis has discovered a mysterious Guardian signal on the distant planet of Minos Prime and has asked that you investigate it.
- Added cooperative reviving. When more than one person is reviving a downed player, the player will be revived faster. This is only supported for cooperative players
STABILITY
OPTIMIZATIONS
GENERAL
BORDERLANDS SCIENCE
CHARACTER
ECHOCAST
FX
MAYHEM 2.0
Mayhem Levels 7, 8, 9 and 10 have had their stat bonuses to Health, Shields and Armor reduced. On Mayhem 10, the bonus is now 10,000% instead of 12,500%, and the curve to from Level 7 to 10 has been adjusted accordingly.
While we wait for chests and vending machines to support Mayhem Level gear in the next patch, as stated in our Mayhem 2.0 Dev Update, these enemies were fixed so they support Mayhem as a stop gap.
The four changes above were made to keep Mayhem 2.0 running smoothly, and we will continue to monitor the performance of Mayhem 2.0 and make adjustments in the future. The Buddy System and Drone Ranger Mayhem Modifiers are continuing to go through testing and are not going to be turned back on at this time.
UI
HOTFIXESThis week, we have a variety of gear balance changes, as promised in the Mayhem 2.0 Dev Update, and hotfixes specifically for Takedown at the Guardian Breach. To get the changes and avoid seeing any of these issues arise, make sure that you have your hotfixes applied at the main menu. To apply hotfixes, wait at the main menu until you see a sign that says "Hotfixes Applied"! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.
WEAPON ADJUSTMENTSAs stated in the patch notes, we have adjusted the Health, Shield, and Armor stats for Mayhem Levels 7 and higher. As part of that change, we need to adjust gear to reflect that. With the decrease in enemy health, shield, and armor in later levels of Mayhem, all the gear you have currently will feel more effective as you take down enemies in those higher levels. SMGs have proven to be one of the most popular weapon types, so we've focused on them with this update. We decided that this amount of change was all we were comfortable with when paired with the scaling changes. We will observe player feedback over the coming weeks and likely make further adjustments as needed. Weapon Buffs The number of viable SMGs felt low, compared to the relative depth of weapons of that type. As a result, several them have had damage increases this week.
The Ripper's melee damage bonus wasn't providing enough incentive to execute its intended loop. We've buffed the damage on the melee strike.
The base damage for the Vanquisher and its bonus damage while sliding have been buffed. Like the Ripper, its core loop wasn't being used as the slide bonus wasn't significant enough prior to this change.
The Ripper and Vanquisher should be very effective now when embracing their unique loops. Weapon Nerfs We found that a few pieces of gear were overperforming or not working as intended, which unintentionally pushed players into builds exclusively using them. It also allowed players to bypass the intended growth of moving up the Mayhem Levels over time. By lowering these values and addressing some data, players should feel able to experiment with other pieces of gear. Sandhawk The Sandhawk was creating too many particle systems which we found creating issues related to performance. It also was creating too much damage relative to other sniper rifles. To combat this, we've made the following changes.
Yellowcake We discovered an unfortunate issue with the Yellowcake that effectively added an extra 100% damage beyond its intended output. We are fixing it today.
Kaoson The Kaoson was providing more power than intended, which made it the go-to SMG. With today's changes it should still provide plenty of damage that focuses on explosive damage bonuses, but not quite at the scale as in the past.
Anointment Buffs Several Anointments in the game were not providing enough value, effectively making them non-viable for players. In an effort to increase build diversity, we are buffing a number of Anointments.
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New Loot from the New Takedown Posted: 11 Jun 2020 08:24 PM PDT Link here: https://i.imgur.com/Pk07CY3.jpg These are the things I found so far. Sorry for cell phone quality. [link] [comments] |
Solo Guardian Takedown Thoughts Posted: 11 Jun 2020 11:42 AM PDT Just finished it once, wanted to give my opinions. The crystal charging is dumb. I'm assuming it's balanced for 4 players because it's not fun standing in one area for over a minute 3 times, in 3 separate areas. You're supposed to be mobile in this game. The bosses are very well designed but it sucks that they have the same mechanic. "You've taken 1/12th of this bosses hp, now run to a safe zone!" This is how BOTH bosses work. If Scourge didn't teleport you somewhere else for 30 seconds they would be the same boss in a different arena. It's also just boring having to wait while the boss is immune but that's a BL3 problem as a whole. Just make their health pools larger if you're worried we will kill them too fast. That's all. Better than Maliwan takedown. [link] [comments] |
Posted: 11 Jun 2020 02:18 PM PDT EDIT #1: this post appears to be getting a significant amount of downvotes. I'm not sure why. I have some questions/concerns about the patch/hotfix. I'm trying to get people's thoughts on it to make sure I'm not just being too critical. I love Borderlands 3 — even when you factor in the lackluster story. Please don't think this post is meant to just trash the game. It's not. EDIT #2: find Lieberman. I have a few thoughts on today's patch that I need to unload. Why didn't they fix the ASA/200 anointment? Is it supposed to not work once you switch gun? If so, that's lame. If they did, and I just missed it, please let me know. Piggybacking off of the last question, what's the point of buffing the sliding and airborne anointments? Does anybody really use it? It seems like it's always been a clown anointment. Nobody seems to take it seriously. Once you factor in all of the new anointments, the fact that these two still exist just makes even harder to get the better anoints, such as SNTL Cryo for Zane. What, exactly, is the QA process for hotfixes and patches? In watching a few streamers try to run through the Guardian Takedown, it looks like the event is far too difficult (not to mention glitchy). This wouldn't be that big of a deal, since content updates for games usually aren't perfect when they're first released, but if I remember correctly, the Maliwan Takedown was pretty poorly received when it was released, too, for very similar reasons. Additionally, there's been the issues with implementing Mayhem 2.0 (enemy health/shields being way too high, loot chests not scaling, no scaling for grenades and skills, etc.). To me, it feels like Gearbox has had an abnormally high amount of oversights for BL3 updates. So, I'm wondering how they test things before release. How does everybody else feel about the updates? I'm curious as to how this has gone over with others. [link] [comments] |
Borderlands 3 with integrated graphic Posted: 11 Jun 2020 08:45 PM PDT Just want to share a data point on playing BL3 with Intel integrated graphics to those out there without gaming PC. I loved Borderlands 2 and wanted to play 3 so bad but my laptop is i5 with Intel integrated graphic 620 + 8gb DDR3 ram. I eventually took a plunge at it after seeing the sales at epic game store. I managed to get 25-30fp with these:
Any resolution lower than 1280x729 causes cursor to be out of place in the menu. And I vastly prefer [resolution scale of 75% + ViewDistanceQuality=0] over [resolution scale of 50% + default ViewDistanceQuality] I'm having an absolute blast playing it! [link] [comments] |
Posted: 11 Jun 2020 06:51 PM PDT Hey, recently I thought I'd give a shot at the guardian takedown with my Moze (running with a transformer and electric lob so I can regain shield when needed). But a genuine questions for everyone who's attempted the take down: did it feel like a struggle for you? Some guns that would destroy against most mobs (i.e. The Lob, any on level Infinity, Maggie) felt like a struggle to use against the Nekrotafeyo creatures and even the guardians. I was just wondering if it was something with the takedown that's an issue or if they just made the takedown harder so when it's finished it feels more rewarding. Sidenote: I did read the patch notes and none of it mentioned the weapons (either buffed or nerfed) I used in the Takedown. [link] [comments] |
Fun grenade idea, what do you think? Jumppad Grenade Posted: 11 Jun 2020 05:43 AM PDT My idea for a grenade is a Jumppad grenade that you throw down and it places a jumppad for a certain amount of time and then can launch yourself off of. This would allow for some really fun puzzle solves, as well as making the "while airborn" anoints better. Those anoints are getting buffs so if we got both of those, you could really make good use of them. Plus it would be fun to troll your friends with and throw them off of cliffs when they weren't paying attention. What do you guys think about this? [link] [comments] |
Why nerf the few M10 viable guns? Posted: 11 Jun 2020 03:26 PM PDT I have been on hiatus from BL3 due to the poor weapon and health balancing Gearbox released with the M10 update. Today's patch provided some slight nerfs to health pools along with some heavy nerfs to the few guns you had a chance with in M10. Luckily we got some buffs for SMG's that were mostly pointless since day 1. Sadly though... the M10 viable gun pool has only shrunk. I understand not wanting certain guns to take over everyones loadouts and builds but you provided no answer to "What should I use in M10?". You took away the answer and left us with even less variety and ultimately less fun. WHY? [link] [comments] |
Posted: 11 Jun 2020 02:46 PM PDT I just started playing borderlands! I started with the pre-sequel but I like it a lot so far!! [link] [comments] |
Posted: 11 Jun 2020 04:07 PM PDT Well, i started the guardians takedowns, and, while charging the crystals, ive died 2 times instantly, i dont even know what killed me. It didn't even gave me fight for your life. ¿What is it? (It happens too without chaos) [link] [comments] |
Posted: 11 Jun 2020 01:45 PM PDT So I've been running the new patch, and I gotta say Moze still feels so weak. It's like Gaige all over again, with iron bear being basically useless at mayhem 7+. Made even worse with so many skills being dedicated to iron bear. Does anyone else feel he's still underpowered? May just be me but I've Maine's Moze from the start and she is just so lacklustre. Currently trying to fight the Agoniser 3000 on mayhem 10, got maybe a 1/4 of its health down after 15 minutes. The meta for her feels so narrow, even worse now the sandhawk been modified. Just wanna see if anyone else has an opinion on this, I would love to play a sniper Moze, or an iron bear Moze, or anything that isn't just a 2X yellowcake or an Nth degree bloodletter. [link] [comments] |
Anyone having issues farming for monarchs? Posted: 11 Jun 2020 03:05 PM PDT I get that rng can be a real bitch sometimes but I've farmed killavolt probably close to 40 times now and he hasn't dropped one. Before the patch it usually took maybe 15-20 times and it get one. Is this happening to anyone else? [link] [comments] |
A question to anyone who has gone through the new takedown Posted: 11 Jun 2020 08:03 PM PDT Has anyone else randomly die in the second half of the guardian takedown? I'm on the part where you jump between platforms charging three crystals. After I get two charged, my screen glows red around the edge, and then I die, with no chance for a second wind. I'm just wondering how to get through this and this part is really bugging me. [link] [comments] |
BL3. There should be a way to level up our loot. Posted: 11 Jun 2020 04:16 PM PDT As I sit on a pile of Eridium and cry onto the almost-amazing gun I'm going to sell to Marcus, I wish that I could pay some shady character to anoint or level up my favorite guns. I would happily pay 1,000 Eridium to upgrade my old Scoville to the current level cap, or to re-roll the anointment on some of my old favorite weapons that just don't cut it anymore. Don't wanna get too crazy here but what if I could use a crafting bench to customize the stats on a gun? It would come at a cost of course! It should cost a buttload of resources in fact, to keep the game balanced for grinding, but there should be a way to make old or almost-good weapons scale up. As everyone is aware, there's a problem with chests currently dropping Mayhem 0 loot, even at higher mayhem levels. In one such chest I found my dream gun- (Cryo Infinity with 100% bonus rad damage below 1/2 health) butnits worthless with these base damage stats. I'm saving it in my bank in case this dream comes true! Gearbox plz? P.S. we could sell "already owned" cosmetics for special crystals to anoint stuff. WHOAH! Or we could keep selling them for $1. That's fun too. [link] [comments] |
Posted: 11 Jun 2020 07:53 PM PDT So I am currently attempting to make a M10 viable Moze build, and the build I am following (Joltz's most recent moze one, can't remember the name) has a lot of guns locked behind Mayhem 6. The issue I am having is I can't find a good loadout that makes me Viable at M6, so if anyone can tell me what guns and gear I should be looking for to help me be able to grind the M6 bosses it would be greatly appreciated [link] [comments] |
Posted: 11 Jun 2020 03:55 PM PDT So ive killed the agonizer 9000 a few times now and ive only gotten legendary skins/weapon skins/trinkets and no weapons at all So i guess he is still busted? Or am i just that unlucky? [link] [comments] |
Patch actually make any changes to enemy health? Posted: 11 Jun 2020 10:47 AM PDT Hopped on after patch to play the breach on m10. I have farmed m10 weapons with best anointment. It took 863 rounds out of my nopewpew with 150% with under 50% health with a front loader. It took 7 minutes to kill 1 enemy. I'm already done with this patch. Not going to bother dying over and over again when the best gear in the game takes 7 minutes to kill 1 enemy after a patch that was supposed to fix this issue. [link] [comments] |
All Missions in Zone are Complete but still not counted in Zone Progress Posted: 11 Jun 2020 09:42 PM PDT In Ascension Bluff, I've finished: Cult Following, Head Case, and Golden Calves. They all show up as complete in my missions list, but the zone progress lists 2/3. My client did crash upon trying to complete Head Case. Anyone know of a way to get the Zone Progress to show correctly? [link] [comments] |
A question about drought rider Posted: 11 Jun 2020 09:20 PM PDT So for a skill that say your shield has to be at max compasit dose useing the rough riders count as have a shield at max since its cap is zero and its stays as zero? [link] [comments] |
Best Manufacturer For Zane Allegience? Posted: 11 Jun 2020 02:48 PM PDT Hey all! Title virtually explains it all. I've done Jakobs Fl4k and Torgue Moze already, and Zane's always been one I've wanted to do but don't know what route to take exactly. Open to any ideas [link] [comments] |
Underleveled in borderlands 2 (first playtrough) Posted: 11 Jun 2020 03:31 PM PDT So I have beaten BNK-3R and Jack "showed me how much I had to lose". When I got to the next new area (I forgot it's name, but It was full of elemental bandits that spat stuff) I quickly realized the enemies could break my spine in half in a matter of seconds. I have no idea what to do, since I already did all sidequests outside that area. [link] [comments] |
Change weapon skin button missing? [PC] Posted: 11 Jun 2020 07:11 PM PDT My keyboard binding for actually changing my weapon skin seems to have disappeared: Has anyone encountered this before? As far as I could tell, there's not a binding option for it in the controls menu. [link] [comments] |
Posted: 11 Jun 2020 02:19 PM PDT I have known of the cheap gee gate trick for a while now but i have never actually tried to do it, i decided to try it today with no results, tha gate just throws him 4 meters ahead instead of giving me the kill, was it patched without me noticing or am I just doing it wrong? i'm obviously both using singularity grenades to put him in the spot and bodyblocking him when starting the fight [link] [comments] |
Where to buy Tales from the Borderlands? Posted: 11 Jun 2020 09:18 AM PDT So I'm late to the party but still want to play TFTBL on PC. The Steam page doesn't allow you to buy it, a search on GOG comes out blank and the links on gearbox website are dead. Is there any place left to buy it online? [link] [comments] |
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