• Breaking News

    Thursday, July 23, 2020

    Borderlands BORDERLANDS 3 PATCH AND HOTFIXES: JULY 23, 2020

    Borderlands BORDERLANDS 3 PATCH AND HOTFIXES: JULY 23, 2020


    BORDERLANDS 3 PATCH AND HOTFIXES: JULY 23, 2020

    Posted: 23 Jul 2020 07:40 AM PDT

    Today we will release an update for Borderlands 3, which will be live on all platforms by 12:00 PM PST (with the exception of Mac, which is planned to go live on July 30). In this update, we focused on some quality of life update and some player reported concerns.

    To apply hotfixes, wait at the main menu until you see a sign that says, "Hotfixes Applied"! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

    NEW QUALITY OF LIFE CHANGES

    LEGENDARY FIRING MODE FOR FABRICATOR

    The Fabricator now has an alternate firing mode called Legendary that spawns between 1 to 3 Legendary weapons for 250 Eridium. You will switch into this alternate firing mode like any other weapon and will see purple effects when firing the Fabricator.

    MISSION REWARDS AVAILABLE IN VETERAN REWARDS VENDING MACHINE

    Players can now purchase previously rewarded mission rewards in the Veteran Rewards Machine just outside of Crazy Earl's door on Sanctuary III. As missions are completed, their rewards are added to the pool and can be purchased using Eridium!

    LEGENDARY GEAR AVAILABLE IN VENDING MACHINES

    We have rebalanced vending machines based on community feedback. Vending machines of all type have a small chance of providing Legendary gear for purchase. We've also removed Uncommon (green) Rarity gear from the Item of the Day pool.

    CHESTS AND BADASS REWARD ADJUSTMENTS

    The quality of rewards found in chests and dropped from Badass enemies have been subtly buffed. Our goal is to make sure chests feel rewarding and exciting, and players feel properly rewarded for defeating difficult enemies.

    DEDICATED LOOT POOL ADJUSTMENTS

    The dedicated loot pools for bosses have been given a dramatic overhaul in hopes of making for a more reliable and satisfying farming experience. Most bosses have two pieces of gear assigned to them, though there are exceptions. To reach this goal, we enabled respawning on the following bosses and reshuffled gear between bosses more evenly.

    • Dumptruck
    • Undertaker
    • Mincemeat
    • Buttmunch and Trufflemunch
    • Sheega
    • Rohner
    • Rax
    • Max
    • Archer Rowe
    • Bloodshine
    • Muldock, the Anointed
    • Artemis
    • Apollo
    • King Bobo
    • King Gnasher
    • Anointed X2
    • Anointed X3
    • Anointed X4
    • Azalea
    • Preston

    ANOINTMENT POOL ADJUSTMENTS

    To further improve the farming experience, we examined the Anointment pool and determined some weren't engaging the community as we hoped. Given the depth of the pool, we have removed the following 21 Anointments. Any gear that currently has these Anointments will continue to function properly, but gear dropped after this update will no longer roll with these Anointments.

    • While Airborne, Critical Damage is increased 25%
    • While Airborne, Damage is increased by 30%
    • While Airborne, Fire Rate is increased 20%
    • While Airborne, Accuracy and Handling are increased by 75%
    • While Sliding, Damage is increased by 40%
    • While Sliding, Accuracy and Handling are increased by 50%
    • While Sliding, Fire Rate is increased by 25%
    • While Sliding, building up energy that refills a portion of your shields.
    • While an Action Skill is Active, reduce all incoming damage by a small amount
    • While an Action Skill is Active, 250% of health damage taken is returned to the attacker as shock damage.
    • On Action Skill End, Critical Damage is increased by 25% for a short time
    • On Action Skill End, create a cyber spike that damages nearby enemies
    • On Action Skill End, spawn a healing pool for several seconds
    • On Action Skill End, Fire rate is increased by 11%, & reload speed by 26% for a short time
    • On Action Skill End, Weapon Accuracy & Handling are greatly increased for a short time
    • On Action Skill End, Movement speed is increased by 5% for a short time
    • On Action Skill End, 30% of damage taken is returned to the attacker for a short time.
    • After exiting Iron Bear, do not consume ammo for 5 seconds
    • After using Phaseslam, damage taken is reduced by 20% and movespeed is increased by 12%
    • After using Phasegrasp, Weapon Accuracy and Handling are greatly increased

    A NOTE ON DROP RATES

    A few bosses have had some minor tweaks made to improve their looting experience, but we have left most of the drop rates unchanged. With the thinning of the dedicated loot pools and the removal of 21 Anointments, we decided to observe these changes first then make changes as needed in the future.

    STABILITY

    • Addressed a reported crash that could occur in splitscreen
    • Reduced the number of projectiles that spawn due to damage dealt when using multiple elements on enemies and limited the number of times projectiles bounce to 4

    We have adjusted how projectiles from damage events spawn. We found spikes in stability and performance concerns when too many elemental projectiles were spawning during gameplay. This was due to some weapons spawning many more projectiles than game performance recommended. The Recursion, Carrier, Bearcat, Lead Sprinkler, and others will see the effects from this change. We will be monitoring how players will be using these weapons for any possible adjustments in the future.

    GENERAL

    • Included additional supported languages for the Bounty of Blood campaign add-on
    • Addressed a reported concern that sometimes caused Trophies / Achievements to remain locked when all named locations were discovered
    • Retroactively awarded Trophies / Achievements to players that met the requirements
    • Addressed a reported concern where the Traitorweed projectile would only appear on the host player
    • Addressed a reported concern where the Vladof "Core Buster" grenade mod could damage allies with child grenades spawned after the first explosion
    • Addressed a reported concern where standing on the inactive jump pad as Scourge teleports the user will launch them out of the map and kill them on the second teleport in Takedown at the Guardian Breach
    • Addressed a reported concern where Anathema the Relentless was not using the correct death damage data in Takedown at the Guardian Breach
    • Addressed a reported concern where weapon trinkets would disappear from the collection after relaunching the game in the Bounty of Blood campaign add-on
    • Addressed a reported concern where the Jetbeast mortar weapon was dealing damage twice

    MAYHEM MODE

    • Addressed a reported concern where the splat attack from the Beastmaster's pet Scorcher was unintentionally receiving Mayhem damage scaling multiple times
    • Increased Pet Damage Scaling in Mayhem

    After making changes to the Scorcher's splat, we wanted to make sure it and other pets still felt fun and capable of competitive amounts of damage in Mayhem, so we buffed pet damage accordingly.

    • Addressed a bug where the Operative's Digi-clone was interacting with certain weapons like the O.P.Q. in a way that received Mayhem damage scaling multiple times
    • Addressed a bug where the Gunner's Iron Bear and certain class mods like the Mind Sweeper could interact in a way that received Mayhem damage scaling multiple times

    We identified a behavior in our damage pipeline that created opportunities for certain gear and skill combinations to do excessive amounts of damage. We determined these combinations were not aligned with the rest of the game and made a solution that better fits our intended balance goals.

    • Addressed some concerns that the Gunner and Operative were experiencing unintentional levels of damage increase with a variety of class mods in Mayhem mode
    • Addressed a reported concern where the Anointment "While an Action Skill is Active, constantly trigger novas that deal X damage" was incorrectly scaling when players received Mayhem modifiers scaling skill damage
    • The Siren's Ties that Bind skill now scales properly with Action Skill Damage
    • Addressed a reported concern that the Cosmic Crater Legendary Artifact did not scale the elemental puddle damage with Slam damage in Mayhem

    CHARACTER

    • Players can no longer emote cancel to exploit Anarchy stacks
    • Addressed reported concerns where FL4K's Head Count passive did not function
    • Addressed a reported concern where the Vibration effect from FL4K's "Burst Aid" augment persists after the action skill ends
    • FL4K's pets now use the correct color when using the Spec'd Out skin for clients
    • Addressed a reported concern where FL4K's normal Jabber pet attack command was not functioning correctly
    • Updated the Gunner's Selfless Vengence skill to scale the duration with each rank invested
    • Removed the ability for the Gunner to skip the boss' teleport action in Takedown at the Guardian Breach by entering or exiting Iron Bear as the teleport action is being performed
    • Addressed a reported concern that the Grenade Launcher did not deal extra damage when equipped with the Stainless Steel Bear passive ability while using Moze's Auto-Bear

    FX

    • Addressed a reported concern where the FX would persist after using the second slam with the Mind Melt artifact effect already active
    • Addressed a reported concern where the Mind Melt artifact first-person FX only showed on the host player

    AUDIO

    • Drunk William's idle VO will now have audio during the "Blood from a Stone" mission
    • Scourge's death dialogue has been added to Takedown at the Guardian Breach

    UI

    • UI Optimizations
    • Made improvements to the News Widget UI
    • Addressed a reported concern where a placeholder prompt appears when the player drives the vehicle to the level transition in The Blastplains in the Bounty of Blood campaign add-on
    • Updated scrollbar button states for Mail
    • Addressed a reported concern where multiple options within the Visuals menu had placeholder description

    HOTFIXES

    To apply hotfixes, wait at the main menu until you see a sign that says, "Hotfixes Applied"! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

    • The Gunner's Anarchy stacks no longer are lost when entering Iron Bear
    • Addressed a bug that was causing the Siren's radiation elemental Anointment to do less than indicated in the description
    • Changed the listed damage increase on the Siren's Personal Space to reflect what is happening in-game
    • Addressed a reported concern that the Beastmaster's Rage and Recover skill was not increasing the healing rate of pets
    • Adjusted the Siren's Ties that Bind Skill to reflect the damage being dealt in game
    • Addressed a concern that players were able to access unintended areas in Her Blind Eyes in Takedown at the Guardian Breach
    • Addressed a stuck spot near two Eridian chests before encountering Anathema the Relentless in Takedown at the Guardian Breach
    • Addressed a stuck spot in "When the Iron Falls" in Takedown at the Guardian Breach
    • Addressed a concern that enemies effected by the Siren's "Glamour" skill were immune to damage and could not be killed by the player
    • Corrected the Hydragoian's nameplate to show Radiant Bellik
    • Addressed a reported concern that enemies riding mounts would become permanent allies with the Siren's "Glamour" skill against a "Telezapper" in the Bounty of Blood campaign add-on
    • Addressed a perceived mission blocker when Doc Stanley would fail to turn back into an enemy after being affected by the Siren's "Glamour" skill during "Miracle Elixer Fixer" in the Bounty of Blood campaign add-on
    • Addressed a perceived mission blocker when Soapy Steve would fail to turn back into an enemy after being affected by the Siren's "Glamour" skill during "Dirty Deeds" in the Bounty of Blood campaign add-on
    • Addressed a concern that Rose would stay in the room before reaching the Quartermaster's boss area in the Bounty of Blood campaign add-on
    submitted by /u/TheXanderZone
    [link] [comments]

    BORDERLANDS 3 ANNIVERSARY CELEBRATION BEGINS ON JULY 30!

    Posted: 23 Jul 2020 08:44 AM PDT

    It's been nearly a year since Borderlands 3 made its big debut on September 13, 2019, and we've collectively made all kinds of mayhem in the months since launch. Whether you've been with Borderlands 3 from the beginning or you've just started your journey across the stars aboard Sanctuary III, we want to sincerely thank you, the Borderlands community, for all the support, feedback, streams, videos, fan art, cosplay, and so much more.

    To show our heartfelt appreciation, we'll be kicking off the Borderlands 3 Anniversary Celebration on July 30, bringing you a whopping six weeks of mini-events in anticipation and celebration of Borderlands 3's first birthday. If you've been playing since launch day, some of these events may look familiar—but we've also thrown some new events into the mix to keep you on your toes.

    A fresh mini-event will be activated via a hotfix every Thursday from July 30 through September 10. We'll remind you of the theme and specifics for each mini-event in that week's hotfix notes, but for now, take a look at what's on the way:

    • ECHOcast Overload (9 AM PT July 30 to 8:59 AM PT August 6) - Better chance of scoring loot during Rare Chest Events in the ECHOcast Twitch extension
    • Bonus Boss Loot (9 AM PT August 6 to 8:59 AM PT August 13) - Most bosses have an increased chance to drop Legendary loot
    • Loot Monster Mayhem (9 AM PT August 13 to 8:59 AM PT August 20) - Increased spawn rates for Loot variant enemies
    • Show Me The Eridium (9 AM PT August 20 to 8:59 AM PT August 27) - Increased Eridium drops and Eridium item discounts
    • Mayhem Made Mild (9 AM PT August 27 to 8:59 AM PT September 3) - All Easy modifiers in Mayhem Mode
    • Making It Rain (9 AM PT September 3 to 8:59 AM PT September 10) - Enemies drop more in-game cash

    Participating in these free mini-events requires nothing more than a copy of Borderlands 3, though you can also benefit from their effects while playing Bounty of Blood and the other campaign add-ons included in the Season Pass. We're delighted that you're here to help us celebrate, Vault Hunter—thanks for making Borderlands 3 so special!

    submitted by /u/TheXanderZone
    [link] [comments]

    Idea for players to spend eridium

    Posted: 23 Jul 2020 04:30 PM PDT

    So as we know, today they got rid of 21 anointments. Well, what have we been asking to spend our eridium on? Anointments!

    My idea is that gearbox should make an anointments station on Sanctuary where we can spend 100 eridium on an item to change its anointment to any removed anointment. I feel like 100 eridium is a balanced amount as there are a lot of weapons and items in the game to spend eridium on. I read in the comments of YouTube today that some people were upset about the ASE movement buff and the sliding building up a charge that restores shields anointments being removed. This would be a nice way to get old anointments and it wouldn't affect the current farming of guns as this would be exclusive to removed anointments only.

    What do you guys think?

    submitted by /u/Funbun71
    [link] [comments]

    Eridian Fabricator after latest hotfix

    Posted: 23 Jul 2020 02:55 PM PDT

    Does anyone else think the Eridian Fabricator got waaay more useful after this update? 1-3 legendaries for 250 eridium—way better than spending it on Earl's cosmetics or anointed weapons.

    submitted by /u/aarondigruccio
    [link] [comments]

    Have to give credit where credit is due: Gearbox has done great with the latest fixes and additions but console (PS4) loadtimes are still keeping me from coming back to the game.

    Posted: 23 Jul 2020 08:48 PM PDT

    I stopped playing awhile ago, after putting hundreds of hours into the game. This was partly because I already had the best gear in the game and ran out of things to do, and partly because I was fed up with all of Gearbox's screw ups.

    But I jumped back on today to check out the new patch and while there are some great improvements and additions, the load times are still way too long to enjoy the grind we all play this game for.

    It shouldn't take me three, four, five minutes to quit and reenter the game when the actual grind takes less than 10 seconds. This gets exacerbated tenfold when I have to reinvite friends. We spend way too much looking at loading screens and waiting for friends to spawn.

    Gearbox really, really, really needs to make it possible to respawn bosses with eridium.

    It's the last thing keeping me from picking up this game and playing casually when I have an afternoon to myself or when friends spam me with invites.

    submitted by /u/_Mellex_
    [link] [comments]

    Solution for eridium spending

    Posted: 23 Jul 2020 07:25 PM PDT

    Ok, gearbox gave those of us with extra eridium just sitting around some good news. But here's a better idea: why not let us spend it to just reroll items? Make it like the grinder from presequel, except you throw in like 100 eridium and an item of your choosing and out pops the same item, just rerolled as if it had just dropped (rolled at current character level too). Or 200-300 to upgrade its mayhem level? I have a lovely MH3 OPQ from the Cartel event that I wouldn't mind dropping 2-3k eridium upgrading to MH10 (and level 60) and possibly getting a good anoint on. Just a thought

    submitted by /u/elysiontru
    [link] [comments]

    Do harm now works with Ties that Bind for Amara

    Posted: 23 Jul 2020 07:24 PM PDT

    You can get 99 stacks, and it will do 278% damage, way more than what could be done before, and that's with shock damage against flesh. Can go even higher

    submitted by /u/TC2639
    [link] [comments]

    Master of All You Survey

    Posted: 23 Jul 2020 09:41 PM PDT

    My galaxy locations are at 217/223. I have all my planets locations maxed out and I can't tell what I'm missing. I've added them all together and it does equal 217 (including precipice anchor). Do I need to do the eridian proving grounds to unlock the rest? if so that still leaves one location left.

    submitted by /u/Muffin4304
    [link] [comments]

    A glitch/easter egg that a friend of a friend had

    Posted: 23 Jul 2020 09:23 PM PDT

    So according to my friend one of her friends had this glitch or maybe even an easter egg happen to them on borderlands 3. What happened was she logged on to the pc version of the game but her menu was pitch black and that one sound from borderlands 1 that happens when you minimize the game was playing. So I was wondering if anyone else has encountered this.

    submitted by /u/weabermang69
    [link] [comments]

    How do I farm Captain Traunt faster?

    Posted: 23 Jul 2020 09:15 PM PDT

    Running a Khaos Queen Amara build. I'm on M10. Been using the Hellshock which is okay. I heard the Yellowcake is good but it seems like it's not obtainable anymore because it was during an event. Any other guns that can one shot it?

    submitted by /u/Division2226
    [link] [comments]

    Totally overthinking Tannis' bacon comment here

    Posted: 23 Jul 2020 04:11 PM PDT

    does the veterans vendor not have dlc / crew mission rewards???

    Posted: 23 Jul 2020 06:29 PM PDT

    i have been trying for a while now, i get the same 10 things over and over,

    i have yet to see a single dlc weapon / gear

    or crew mission reward

    like??

    i rly desperatly want a few things from the dlc missions but i cant replay the entire thing again and again for this shit

    submitted by /u/Irarius
    [link] [comments]

    New idea for Mayhem Mode...

    Posted: 23 Jul 2020 02:00 PM PDT

    So, I have seen a lot of theories on how to make Mayhem more chaotic, more fun, more balanced, etc. One of the most common requests out there is the ability to select your modifiers instead of rerolling them. Well, I took this idea just a step further. My idea is as follows: Get rid of Mayhem levels altogether, no more M1 - M10. Instead, just create a tiered list of modifiers for players to choose from. Each tier would have their respective buff/ nerf to the game. The balancing could be left up to those with far more experience but simply as an example for each easy modifier enemy hp/ shields/ armor would be increased by 100% and for each hard modifier it would increase by 200%, the same goes for loot drops. So the players are given a list of modifiers and given the freedom to choose any modifiers they want, the more you choose the stronger the enemies, and the more loot you get. If someone wants to run every single easy modifier, go for it. If someone wants insane loot drops and runs with every single modifier, go for it and good luck. This not only would give people the ability to play whatever style they wanted to but it would also allow for all kinds of challenging and wacky new modifiers to be added to the game to get mixed and matched with each other and create some crazy combos. Let me know what you guys think and how you might add to or change this idea.

    submitted by /u/ThatCraftySoB
    [link] [comments]

    Which vault monster is your favourite

    Posted: 23 Jul 2020 12:34 AM PDT

    The Destroyer

    The Warrior

    The Empyrean Sentinel

    The Traveler

    The Rampager

    The Graveward

    The Serpent

    Gythian

    Or Mr.Torgue

    submitted by /u/Quality_Garbage11244
    [link] [comments]

    Save file issues | BL3 | PC

    Posted: 23 Jul 2020 05:48 AM PDT

    Sorry to be a bother, but I'm not sure whats happening with a save file i've downloaded (Dont get at me about grabbing someone elses save, I've done 150+ hours on the PS4) But the file im attempting to use is meant to have a stinger shield, but its been changed into a Stop-Gap, is there a way to fix this? Or even just someone to help me understand whats happening. Thank you in advance!

    submitted by /u/Griphon_MHW
    [link] [comments]

    Borderlands 2 Can't Play With Friends

    Posted: 23 Jul 2020 02:19 PM PDT

    Why the fuck is this game so god-damn stupid? Me and my friend can literally not play in a game with each-other. I've invited him to my game when it's online friends only, when it's public, when we're using Hamachi with our firewalls disabled, when we're not using Hamachi with our firewalls disabled/enabled, but fuckin' NOTHING. Literally everyone else can join, minutes ago I had my lobby as public and TWO randos joined me, with literally 0 issue. Every single god damn time it says "Could not connect to host". I really just don't understand how this game could not work for one specific person, but literally every single other person who joins me does with 0 issue. Sorry for all the expletives but this fucking game is really pissing me off.

    submitted by /u/CorndogCrusader
    [link] [comments]

    What controllers are compatible with the Legendary Collection?

    Posted: 23 Jul 2020 12:42 PM PDT

    I mostly want to know if I can play this game with a Gamecube controller or if I'm gonna be forced to use the Joy-Cons/buy a Pro controller.

    submitted by /u/pax_penguina
    [link] [comments]

    Any way to optimise grinder weapons?

    Posted: 23 Jul 2020 08:06 AM PDT

    Trying to get a decent Dahl combat rifle, is there any way to guarantee the odds of getting a certain brand?

    submitted by /u/efficientininvisible
    [link] [comments]

    Favourite guns I should grind for

    Posted: 23 Jul 2020 09:45 AM PDT

    What are your favourite guns I should grind for?

    submitted by /u/Scared_Flamingo
    [link] [comments]

    Help needed with Golden Keys in the Pre-Sequel.

    Posted: 23 Jul 2020 08:50 AM PDT

    So I recently set up a Shift account and got 78 golden keys for the pre-sequel and redeemed them on my Xbox 360 with my newly started Athena. I then checked in on my claptrap i transferred over to the Xbox one version to quickly get the That Helped, Right? achievement and he doesn't have any keys available. Research before this post tells me that the keys are tied to my account not the characters, and since I haven't spent any of the 78 keys on Athena yet i should have them available on my xbox one version since its on the same account. Do I have to start a new character on Xbox one or did I miss something? Would transferring Athena from my 360 to one fix the problem?

    submitted by /u/RECollector0912
    [link] [comments]

    Looking for 3 players for the sub level 13 trophy

    Posted: 23 Jul 2020 07:03 AM PDT

    Hey, I've just reached the point in the game where this mission is available. Looking for 3 players to do the mission from start to end to get the trophy.

    I'm available now or most days UK time from 6pm onwards.

    Reply or pm if interested.

    Thanks

    submitted by /u/wtfizhappnin7
    [link] [comments]

    Borderlands on switch causes drift(?)

    Posted: 23 Jul 2020 06:58 AM PDT

    Does anyone else experience drift when playing Borderlands on switch? For awhile my right Joycon always makes me look downwards when I'm not trying to. There doesn't seem to be any on my other games (wolfenstein, Ac, etc) so I'm just curious if anyone else has this problem/ a solution.

    submitted by /u/tmshoosh
    [link] [comments]

    Borderlands 3 PC question (re: leader and story progress)

    Posted: 23 Jul 2020 06:48 AM PDT

    Quick question, I know there are similar questions, but they all seem to be about cross-saves on platforms. Mine is pure PC question. I have a group of three (me and two others) who play BL3 once a week (we've played the original, the PS and BL2 also, but that's unimportant). I started this time as the leader, using my PC to track the progress of the game. I can't make it every week where one of the other two is more likely to. We're not too far into BL3 yet. My question is: is there a way we can switch who leads that week (or even week to week) without losing progress, or restarting the game (and redoing missions)?

    submitted by /u/lonegrey
    [link] [comments]

    Best item level you've seen versus your best/favourite weapon item level

    Posted: 23 Jul 2020 08:43 AM PDT

    And what's the best tediore. I'm trying to find a good one.

    submitted by /u/Scared_Flamingo
    [link] [comments]

    We found an issue where there was too many annointment on weapons: So we removed SHIELD annointment from the loot pool.

    Posted: 23 Jul 2020 09:54 AM PDT

    ...

    WAT ?

    For the love of god gearbox, why remove shield annointment if you say there's too many useless GUNS annointment (which there is).

    I used both Movement Speed with DR reduction annointment on regular basis. I'm sure others used the sliding to heal shield one.

    JUST GIVE US AN ANOINTMENT REROLL SHOP FOR CRYING OUT LOUD !!!!!

    submitted by /u/Kaining
    [link] [comments]

    Returning playing. What the hell is going on?

    Posted: 23 Jul 2020 11:01 AM PDT

    Just played for first time since moxxis heist. Level 50 and have no idea what I should be playing at with mayhem levels.

    Any advice would be great

    submitted by /u/Jonathanreay5
    [link] [comments]

    No comments:

    Post a Comment