• Breaking News

    Thursday, October 8, 2020

    Borderlands BORDERLANDS 3 HOTFIXES: OCTOBER 8, 2020

    Borderlands BORDERLANDS 3 HOTFIXES: OCTOBER 8, 2020


    BORDERLANDS 3 HOTFIXES: OCTOBER 8, 2020

    Posted: 08 Oct 2020 07:03 AM PDT

    Today, Bloody Harvest returns to Borderlands 3, and with it comes weapon balance changes and adjustments to Zane the Operative! These changes will be live on all platforms by 12:00 PM PT. To apply hotfixes, wait at the main menu until you see a sign that says, "Hotfixes Applied!" If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

    With the return of Bloody Harvest comes haunted enemies and Terror, a frightening status effect that will leave Vault Hunters a little shaken up! Haunted enemies can inflict the Terror debuff, which will affect your aim and partially cloud your vision—but could leave you with a boost of power when paired with the Anointments that will only be available during the event! The landscape of Borderlands 3 has changed since last year, and with that, the Terror anointments are also receiving some balance changes today.

    Players who don't want to see haunted enemies are able to turn off the Bloody Harvest event in the Main Menu.

    • Activates Bloody Harvest, which will be active from October 8 to November 5 at 9:00 AM PT
    • Oletta will now consistently lead players to the Traitor Weed testing area in the Bounty of Blood DLC
    • Using the Galaxy Brain Mayhem Modifier will no longer prevent players from talking to Krieg or entering the loot room in the Psycho Krieg and the Fantastic Fustercluck DLC

    BLOODY HARVEST WEAPON AND ANOINTMENT CHANGES

    These changes will impact existing and newly dropped guns with Terror anointments on them during Bloody Harvest.

    Fearmonger

    • Increased number of bullets shot per Terror level
    • Increased weapon damage

    Stalker

    • Increased weapon damage

    Ghast Call

    • Increased weapon damage

    Terror Anointments

    "While Terrified, gain increased damage and fire rate. The more Terror you have, the higher the bonus."

    • Increased damage bonus

    "While Terrified, deal 50% bonus cryo damage."

    • Increased damage bonus to 75%

    "While Terrified, enemy bullets have a chance to reflect off you. The more Terror you have, the higher the bonus."

    • Increased damage bonus

    "On Action Skill End, apply Terror to yourself every 5 seconds for the next 18 seconds."

    • Adjusted the text to match what was happening in-game

    Siren Anointment "After Phasegrasping an enemy, Amara fires Terror skulls at the grasped target dealing 3718 damage." (lvl 50)

    • Increased damage bonus

    Beastmaster Anointment "After Using Attack Command, consume all Terror and FL4K's pet gains 50% bonus fire damage for a short time."

    • Increased damage bonus

    Gunner Anointment "After Reloading, consume all Terror and create a nova that deals cryo damage."

    • Increased damage bonus

    WEAPON CHANGES

    Dahl Burst Weapons

    • Increased the burst fire rate of AR, SMG, and Pistol weapons. Does not affect legendary weapons

    Lasersploder

    • Increased damage scaling and magazine size

    Conference Call

    • Initial target will now be hit with the weapon's extra projectiles

    Maggie

    • Slightly increased weapon damage

    Psycho Stabber

    • Increased melee damage

    Masterwork Crossbow

    • Increased weapon damage

    CHANGES TO ZANE, THE OPERATIVE

    Today we're releasing several changes to Zane's passive skills and class mods. After buffing weapons, we started looking at how class mods were impacting the build diversity of the Vault Hunters. After investigating community feedback, we developed these changes to make more class mods viable for Zane in the end game. Most of the passive skill buffs changed today are used by class mods that had been underperforming. Additional changes to Zane are already planned, with some coming in future hotfixes and patches.

    SKILL CHANGES

    Cold Bore

    • Increased bonus damage

    This skill only provides extra damage on the first bullet of a weapon swap. This bonus happens infrequently by nature, so we have massively buffed the damage. With this change, we are interested to see new builds centered around small magazine sizes, sniper rifles, and more.

    Duct Tape Mod

    • Decreased grenade cooldown by half

    We found that the value of this passive skill was limited by the cooldown between each grenade, so we've cut that in half. Players will need to be conscious of the cooldown time and type of grenade mod they equipped to get maximum value out of this passive skill.

    Like a Ghost

    • Increased chance to ignore a bullet
    • Increased the bonus for each active action skill

    The stacking bonus only occurs each time one of Zane's action skills is activated. This is infrequent in the late game, as players generally extend their action skill duration time. We've made this change with that play style in mind.

    Trick of the Light

    • Increased damage bonus

    The damage from this skill depends on the number of enemies targeting Zane and Zane's clone and can occasionally be unpredictable. To better account for this inconsistency we've buffed the damage bonus.

    Best Served Cold

    • Increased damage from the Cryo novas

    Frutility Belt

    • Increased the damage reduction

    To help encourage players to consider builds that remove elemental damage, we've buffed the damage mitigation to be stronger here.

    CLASS MOD CHANGES

    Anti-Freeze

    • Increased movement speed while taking Cryo damage

    Conductor

    • Increased the damage bonus

    The damage bonus for this class mod is dependent on the amount of action skill duration time you have left. Like Trick of the Light, this damage can feel inconsistent. We have increased the damage bonus to provide more reliable damage.

    Executor

    • Increased stat bonuses

    Players suggested that the stat bonuses provided as a kill skill weren't strong enough to feel the value. We've buffed each significantly.

    Techspert

    • Increased the chance of recharge to SNTNL cooldown's and active duration

    The intent of this class mod is to provide a way to keep Zane's drone active nearly indefinitely, but at just 5% chance to refill the cooldown and duration, it wasn't consistent enough. We've increased the likelihood of this behavior occurring.

    submitted by /u/TheXanderZone
    [link] [comments]

    Borderlands 3 Shift Code for Halloween Heads

    Posted: 08 Oct 2020 02:17 PM PDT

    New shift code out to unlock Halloween theme heads in BL3.

    K9W3T-BJZ59-B9SHB-6B3JT-T9CFF

    submitted by /u/Demon_Saber
    [link] [comments]

    Ghast Call and Scream of Terror not anointed on Mayhem 10

    Posted: 08 Oct 2020 08:48 PM PDT

    Title. I only play on M10, and I've found only one Ghast Call and Scream of Terror at level 65/M10, neither are anointed. Has anyone else noticed this? Has Gearbox addressed this?

    submitted by /u/youremomgay420
    [link] [comments]

    Seeking Help with A Dam Fine Rescue!

    Posted: 08 Oct 2020 05:39 PM PDT

    Looking to have a co-op partner or two for A Dam Fine Rescue on PS4. I'm currently level 13 (about halfway to hitting 14) & I'm in the EST time zone (as of right now it's around 8:40pm).

    I've got some decent experience with BL2, as I had it on my Xbox before I had to switch consoles. This mission in particular has just always been a rough one for me. Any help is appreciated! ☺️

    PSN: lizzietookanax_

    submitted by /u/blurredwxtch
    [link] [comments]

    Bloody Harvest Achievements Tip/Help

    Posted: 08 Oct 2020 04:23 PM PDT

    I don't know if something was posted this was posted already, but in case someone else is struggling, here is what I found out:

    Playing BL3 today with the "new" event out, I noticed that all the event challenges related to Bloody Harvest (BH) weapons, as in collect BH loot, get BH legendaris, kill Haunt with BH weapon... All of these refer only to the ANOINT of the weapons: the weapons you use/collect need to have a TERROR related anoint, and not the event exclusive items themselves (which will count as long as they have a Terror anoint). Knowing that, you can use whichever gun you want to get the final blow on Captain Haunt as long as it has one of the "new" Terror anoints and collect any rarity loot that has a Terror anoint. What I have not tested is to see if picking up a weapon with Terror anoint dropped from an enemy, then and drop it yourself (which will still count towards the challenges) and re-pick it up will that count as another point for the challenge or the game recognises it's the same you already picked up before. If someone knows that for sure, share it!

    Hope this helped someone with their run for the challenges or at least to optimize it in some way.

    Have a great weekend!

    submitted by /u/WillyThePoohta
    [link] [comments]

    Fl4ks pet has stopped reviving me

    Posted: 08 Oct 2020 05:48 PM PDT

    Is there any way to fix this? I try suiciding and he is just standing there and doesn't wanna help me. Tried restarting the game and resetting all skills. But it did not help. Is my save bugged?

    submitted by /u/Robeloto
    [link] [comments]

    PLEASE tell me Maurice will be pleased today!

    Posted: 08 Oct 2020 07:13 AM PDT

    Im sure everyone is ready for that 65 Cloning Ghast Call. Ive done everything but Tannis's crew challlenges in Kriegs DLC. I just dont have the patience. Im on XBOX if anyone can lend a hand (gt sefranek) but I didnt come here to post that. Im just excited for a fresh change of pace.

    submitted by /u/ssgsefranek
    [link] [comments]

    Is Borderlands 3 worth playing now?

    Posted: 08 Oct 2020 10:06 PM PDT

    I played the game day one for a month or two and once I beat the game a few times across different characters the cracks in the game started to get a lot bigger for me, aside from the abysmal writing, really irritating stuff like how the menu would constantly freeze when borderlands 2's is smooth as a whistle, mayhem modes ability to completely take the fun out of getting legendaries, the LACK of cool and unique and actual GOOD legendarys, just to name a few. Anyways I just saw that bloody harvest is returning, so it's been about a year since I've played. I haven't played any of the DLC's, yet I have them all. Basically my question is: Has the content added to the game and updates and general bug fixes improved this game to the same state as say BL2 in it's completed form? As far as I know all the DLC's for BL3 are out and it's not getting content, so yeah, any good? (Also this is all my opinion)

    submitted by /u/belugawilin
    [link] [comments]

    Bloody Harvest Challenge/Reward bugs

    Posted: 08 Oct 2020 08:23 PM PDT

    So when I started playing the event today the event screen was showing 0 challenges competed, but the first three chest icons for the challenges had check marks, but I didn't have the skin. Now I have completed 12 of 15 that you need for the vault hunter skin and it is not unlocking. I've done multiple save and quits as well as restarted my game and nothing.

    submitted by /u/Booiseeu7
    [link] [comments]

    Bloody harvest freezes my game

    Posted: 08 Oct 2020 08:21 PM PDT

    I was excited to play the bloody harvest this year, so I got the quest and went out to kill borman nates when my game freezes. I thought "that sucks" and just ended task and went to do it again, and then the game freezes again. It happens a few more times even after making attempts to fix things. I wasn't expecting this to happen anymore because i got a new GPU since last year (it would freeze often, then too). Before today, after i got my new GPU at the beginning of the year, the game ran fine. But suddenly, the event starts and i keep crashing! Does anyone have any ideas?

    submitted by /u/Shiverind
    [link] [comments]

    [PRE-SEQUEL] Build order for Claptrap? First tree?

    Posted: 08 Oct 2020 01:52 PM PDT

    Hi all!

    I have got a question.

    I just started my first run at the Pre Sequel and I'm playing Claptrap, I'm with 1-2 friends

    Can you please tell me which tree I should take as first? Which is the funniest one?

    Thanks!

    submitted by /u/Fefolino
    [link] [comments]

    Is Mayhem 10 really worth it?

    Posted: 08 Oct 2020 07:45 AM PDT

    I stepped away from the game for a while and just finished a new Fl4k playthrough. I completed the main story and turned on Mayhem 1 so I could do all the side quests scaled to my level.

    I like Mayhem 1, it adds a little more of a challenge and slightly better loot. I haven't bothered stepping up the mayhem level, as to me it just feels pointless. I'm having fun on Mayhem 1. Am I missing out?

    submitted by /u/MasterOfNone585
    [link] [comments]

    Mac crashing on startup

    Posted: 08 Oct 2020 01:24 PM PDT

    I've been playing bl2 for years on Mac with little to no problems but this morning it stopped launching. After the I hit play in the launch the screen goes black for a sending then crashes. All I did since last playing before this issue was verify the game files through steam. Since then I've tried verifying the files again, reinstalling, and even tried to put a few commands in the launch options all to no avail. If anyone has any tips or anything that might help please tell me. TLDR: crashes on startup on Mac, please send help, nothing works

    submitted by /u/Church_of_bacon
    [link] [comments]

    Why DLC 4 was a Fantastic Fustercluck (spoilers ahead)

    Posted: 08 Oct 2020 09:36 AM PDT

    Hello, its me once again.

    The responses I got from my "DLC 4 inadvertently flandarized Krieg" post were interesting. I see I am not alone in my beliefs and that is nice to know. HOWEVER, I am not done with Fustercluck yet. I had left out a lot of points from my original posts because they were more general things (not having to do with Krieg's character), and well.... this is a more general to the DLC rather than just to Krieg as a whole. Again, this is my opinion. Please do not crucify me. You are allowed to enjoy the game even if I dont.

    So, what went wrong with Fustercluck?

    The foundation (reusing plots)

    One of the main issues with Fustercluck lies with the game it is expanding upon, BL3. You see BL3 does a thing where it takes plot points, events, character archetypes, and other parts of BL2's story that worked for BL2 and used them in BL3 while simultaneously ignoring the lore set for it by the second game.

    The events that setup Fustercluck mirrored those of the BL2 main game, while Fustercluck itself mirrored "Assult on Dragon's Keep" in terms of how it handled the events set up for it by the main game. For all intensive purposes, Maya plays the role of Roland within the events of BL3. Her death was supposed to be this massive emotional blow to the player and the characters in the story, as well as motivation to defeat the villains. The need for a sociopathic villain who uses stolen siren powers to further their goals is filled by the Calypso twins rather than Jack. Instead of just enslaving a siren to charge the keys and open the vault, the twins just steal the powers they need by leeching to accomplish the same thing. You have a big bad weapons manufacture connected directly to the villain (Maliwan/Hyperion). And 1 previous vault hunter (or more than one already established character) must die before the main game concludes. So in short:

    • Start off game 5-7 years after the previous game took place
    • Have a new villain allied with a prominent weapons manufacturer that wants to open a vault for "insert reason here" and require some form of siren ability (either used by them or by proxy) in order for their plan to work
    • New villains must have a large army backing them of some form (robots, psychos, whatever)
    • A new team of vault hunters forms to deal with the villains and stop the vault from being opened
    • Villain messes with vault hunters, but never actually kills them early on. Rather, they play with them until they actually prove to be an issue
    • There is a betrayal of some sort by a character previously thought to be an ally
    • A main character (A vault hunter from the previous game) gets killed by the villans and the tone of the game notably shifts as the player and characters mourn the fallen character
    • villain almost wins and opens the vault, releasing the vault monster
    • vault hunters kill the vault monster, and then the antagonist.
    • cliff hanger that sets up for the next game and remaining plot points turn into DLCs to be solved later.

    Initially, these series of bullet points just seem like the basic plot of a borderlands game since all 3 of the main games somewhat follow this order to some degree. However, the logistics of BL3 do not make sense when sticking to this formula, thus effecting the DLCs following its development.

    Maya's death was unnecessary because Tannis and Nyriad both filled the role of "bringer of exposition" when it came to the logistics of how "siren succession" worked. Tannis was the random host chosen by Angel's powers, and Nyriad explained to us bluntly how a Siren can pass on her abilities to another person. Ava was seemingly placed into the story just to further highlight how siren succession works, but also was shoehorned into the plot to be "the perfect character" despite her having no qualifications (other than Maya's abilities) to be in the role that she is in.

    On top of this, Maya was only with us for less than half the game. She was introduced and killed off quickly. It was not built up to. Unlike Roland, we did not get the time to truly know her before her death. Roland was with us nearly the whole story, and his presence can still be felt after he is gone as we see how characters grieve for him. Hell, we even have an entire DLC dedicated to how Tina is still grieving Roland and denying the fact Jack killed him even after Lilith, Brick, and Mordy explain what happened. We fight for him and his memory when we defeat the warrior, and there is even a statue of Roland (and bloodwing) constructed in his honor after his death which is featured in both BL2 and BL3. Maya does not get this treatment. Her death only seems to pop up in the story when Ava is having a temper tantrum at Lilith, or when the plot demands that we remember. Her funeral is a joke. We get little to no reaction from the characters (even from Zer0 who fought alongside her). And it is only brought up as a plot point to remind us that the Calypso twins are 'winning'.

    DLC 4 essentially treats itself like "Assult on Dragon's keep" in the sense that it tries to (in an extremely similar way) illustrate how a fan-favorite character is dealing with the death of their respective 'Roland' figure. They do this by placing this character in a nonsensical fictional setting (along with the players) that forces the character to confront their feelings by using distorted versions of characters we already know, and events. Like for example Evil Lilith and the handsome sorcerer's daughter play a similar role narratively. They are both characters whos thoughts, motives, and actions are misunderstood by the subject of the DLC (Tina and Krieg) and are thus viewed as evil. Angel did what she did because she was forced into that role by Jack, her father. She did not want to contribute to the death of any of her 'friends' but that is what ended up happening anyway. But Tina did not know that previous information and instead painted Angel as a sociopathic greedy monster (much like her father). Lilith was untrustworthy of Krieg when he first joined the team because he was a Psycho, a bandit, something unstable and easily manipulatable. Krieg sort of understood why Lilith thought this, but his perspective is distorted. The same things can be said for the evil versions of Brick, Mordy, the anthropomorphized train, and even the Orcs who were placeholders for loader bots in Dragons keep. Krieg thought the train was taking Maya away from HIM and not just taking her to wind shear waste. Mordy and Brick are also just copies of the evil Angel role seen in Dragons keep. Benedict and Jack were fairly 1 dimensional in these DLCs but they needed to be since this was not their DLC, and the versions of them that we see are not real. This is about how the Tina character copes, not the accuracy of their interpretation of other characters. But with all that said, DUE TO HOW FUSTERCLUCK WAS SETUP, the events seen in Fustercluck do not make sense because of its pacing and plot issues.

    How could Krieg have known that Maya was dead? Maya was still alive when he was on the B team. Maya was still alive when he exiled himself to a cave. And sometime between the time that Tannis found Krieg, and when he exiled himself Maya died. And while in the cave Krieg had presumably no access to a device that allows him to communicate with others. If he DID HAVE THAT he would have probably reached out to Maya long before her death. And even with the addition of that last echo in the DLC, it still does not make sense as to why he did what he did if he had the opportunity to reach out.

    For this DLC to work Krieg would have needed to know that Maya had died WHEN Maya had died. He would have had to still be in the cave but choose not to seek out Maya, or simply could not because of "insert reason here" but yet still receive her last ECHO when she sent it, or shortly after the fact. And for that to be possible Maya would have needed to know where Krieg was on Pandora, or have been in contact with the B team who also knew that information. Tina found out about Roland's death because we, the player, directly told her that it happened. But Krieg has no logistical way of knowing that information without there being some serious plotholes in play here. Perhaps Tannis told Krieg later on, but if that was the case why is he not more distraught in the DLC. And in the events of BL3, if Maya knew this was going to happen, why did she not attempt to stop the Calypsos from killing her and stealing her powers? You could say it is because the plot "needed to happen in order to set up the DLC and following games" but the order in which these events take place and the twins rise to power DO NOT MAKE SENSE. In fact, DLC 4 also does not make sense because it totally retcons several things we knew about the Hyperion slag experiments and turns these retcons into a new plot point, vaulthaulla. Like over 10 million psychos (as stated by the BL3 trailer) and there is NO WAY that Hyperion can logistically be responsible for all of them.

    The DLC had to happen due to how the main story progressed. You cant have a Roland die without a Tina mourning him. Regardless of how convoluted the plot becomes the writers felt compelled to stick to this formula set for BL3 by BL2 because BL3 struggles to have its own identity outside of BL2.

    Siren McGuffins (How Sirens ruin the plot)

    Another thing I noticed about the DLC (which deeply bothers me) is the treatment of Maya, and how the game seems to be retconning her death via a siren ability we did not know of till now.

    Sirens being able to place memories into things worked for the "childhoods end" quest in BL3 because it gave us much-needed exposition about Angel's past, how sirens work (sort of), and how she ended up being enslaved by Jack. We learn through memories she unintentionally places in objects how her powers developed, caused the death of her mother, and led her to being tied to a chair for the rest of her life by Jack who AT THE TIME did it to protect her and other people from her. This concept worked for the quest it was in, and did not seem like this "god mode" ability which it later turned into in DLC 4.

    It is heavily implied that the Maya we see in Krieg's brain is NOT a figment of Krieg's imagination, rather a part of Maya that she implanted in Krieg's brain via her last ECHO. This is backed up by the dialogue you can get from Maya in the DLC, and by her siren abilities directly interacting with you in the game despite Ava being in no way involved with any facet of the DLC. She, in all functionality, made Krieg a Horcrux and is still SORT OF ALIVE inside of his brain. This poses an issue for me for a few reasons.

    One of the reasons a videogame kills off a fan favorite or long-time character is to add stakes to the villains you are fighting. If a villain kills a character you have known for 2 games just like that it makes them more intimidating. Sirens are built up in the game as walking gods which can, to Quote Krieg, "kill you with their brain". Sirens can charge vault keys, teleport, become stronger by feeding off of Eridium, "kill things with their brain", steal other siren powers.... and a plethora of other various things that differ from siren to siren but functionally make all sirens demigods. The death of a siren is a huge deal. But if Maya is implied to have known about her demise why did she not stop it? And better yet, if Maya wanted to preserve herself in something why of all things would she choose Krieg's brain over something like an ECHO device, the ECHO network itself, or inside of Ava, her successor?

    Choosing Krieg as her 'object' to continue on living in makes little sense for a few reasons:

    • Krieg's brain is a literally broken hellscape. Anything left within it will be slowly perverted and twisted over time due to his psychosis. Is she also subjected to this?
    • Maya cannot communicate with other people outside of Krieg unless she takes control of him and speaks through him like one of his personalities. And knowing how people see/think of Krieg, will they even listen to Maya if she speaks through him?
    • Krieg will at some point die meaning that the new Maya clone will need to either inhabit something else, or it will disappear completely. What are the logistics of if an object holding a Siren Memory gets destroyed?
    • If they try to remove Maya from Krieg's brain and place her in a robot body, or anything else, will she disappear because of the logic used with the guns you can take from Krieg's brain?
    • How does this affect the order of Siren succession since she is still technically alive? Does Maya get the powers back if she is removed from Krieg's brain? Does Krieg become a siren now? What happens to Ava because of this circular error? Is there any hope for Brick to be the prettiest siren?
    • Does this mean sirens like Angel, Steele, Lilith, and Amara can also be functionally immortal by doing the same thing?
    • If sirens can do this, why have we not seen a siren imprint its consciousness (not memories but a state of being) into an object/person before?
    • Why did Maya not choose Ava, Lilith, or once again the ECHO network since those are things that would allow for easier communication and for Maya to directly participate in events happening in future games? Ava is an obvious choice because she is her successor, Maya speaking through her would make sense. Lilith is a long time friend and crimson raider and it would still make sense because SIRENS. And the ECHOnet itself because she can literally see, hear, and communicate with anything/everything she wants.

    Siren's just seem to have abilities when the plot demands they have them. Like Lilith could not teleport sanctuary without a large boost of Eridium, why can Tyreen just teleport an entire army ON HER OWN without even flinching. You could say "she is a leech, she just doubled her power and now can do more things easily" which I guess can be true. But why make an overpowered character that can just reap the life and abilities from EVERYTHING AROUND IT to make it virtually invincible, but not do that because that would destroy the plot of the game that you are trying to write. Tyreen is a god not because she needs to be for the story to work, she is functionally a god because her powers are not balanced well. Maya also suffers from this balance issues seeing as she functionally made herself immortal via the use of backing up herself inside of Krieg, her powers can literally turn things into monsters (anointing things), and her bubbles can somehow protect 3 people from several tons of falling rocks. None of this was present in BL2. These are all abilities coming from Phaselock sirens. And from what we know of how sirens work, those abilities pass down, all phaselockers can do those things that I listed above.

    If Maya is still alive and can be brought back by Tannis with her 'science', what is the point of even seeing the twins as a threat? She won't stay dead anyway. If she does not stay dead when they clearly killed her why have her die at all? Just the very fact that the DLC suggests that Maya is still alive and then uses siren powers as an excuse is beyond stupid because "siren powers" should not be BL3s go-to explanation for everything.

    Having that Maya in Krieg's head be simply a figment of his imagination instead of just "ghost Maya possessing his brain" would just speak volumes about him as a character. Just look at his brain; every memory contained within it is distorted by his psychosis. Even the memories of his previous family and team are so distorted they are to a degree virtually unrecognizable. But by some MIRACLE Maya's memories and likeness are untouched. That is just how much he loved her. It would mean more to have that be the only thing that stayed clear in Krieg's mind rather than again, a ghostly siren ghost thing living in Krieg's subconscious. I absolutely loathed the choice the writers made to kill Maya, to begin with, because as I said the plot could have worked even better without that being the case. But bringing her back (sort of) using "imbuing memories" as a synonym for "backing up her brain inside a tape and living forever inside of Krieg" just makes me hate it more.

    If you are going to have a mystical character in a game, you need to flesh it out well. Have a set list of abilities and weaknesses that balance each other. But sirens dont have this. They are not all that balanced, the lore we get of them contradicts itself, and they just seem to be there to force the plot to go forward via "space magic".

    Missed opportunities

    Fustercluck was full of missed opportunities and underwhelming plot developments. The only new pieces of information gave us were Krieg's time on the B team, and the logistics on his experimentation (which in my opinion was the best part of the DLC), and this was really it. No new revelations, no real changes took place, no new incites. We just got the same information we knew from BL2 with a new coat of paint slapped over it. I am well aware that Fustercluck's development was affected by COVID, and this is something we should take into account. The devs, writers, and everyone who worked on this DLC had their schedules affected by COVID and this could partly be the reason why the DLC itself is so short and underdeveloped. However, what we were promised vs what we got were 2 very different things.

    When you decide to make a DLC focused on a fan-favorite character, their backstory, and how they cope with certain emotions you expect some level of depth/quality coming from it. Krieg is a fairly complex character despite us, as the players, knowing little about him or his pre-psycho life. He never wanted to be a vault hunter when he boarded that train, he was simply following Maya. He was implied in BL2, and confirmed in BL3 to have once had a wife and at least one child which he lost. And due to the experimentation, he faced at the hands of Hyperion, his mind became so shattered that his personality was split in to (the little man and the meat man). He is a broken man who had everything taken from him by a megacorporation that experimented on him, roamed the wastelands of Pandora to simply survive, and struggles to maintain his humanity and accept himself even though he is a hero in BL2. He was once a husband, father, and stable man now reduced to that of a monster and he is aware of this. That is some heavy shit. Krieg is probably one of the most tragic characters in the borderlands franchise yet we still got very little expanding on that outside of the chapter about his experimentation.

    We do not know just how Krieg reacted when Maya, the woman he loves more than life itself, died. The logistics of him knowing this information are still janky as hell, but he shows little to no real reaction to her death in the DLC and this is probably one of the DLCs greatest blunders. We never see his distorted perspective of Troy, Ava, or anyone else present for Maya's death and this to me is odd. You see how he thinks of Brick and Lilith when they show distrust of him. He essentially sees them as, again, 1-dimensional bully figures that are not capable of being kind to him. Troy is the man who killed his lover in cold blood (just sorta for shits and giggles because he did not know he could) and continued to brag about it over COV streams and directly to the player. Troy is more of an antagonist to Krieg than Lilith is simply because Troy's actions lead to Krieg losing his last source of stability yet we get no acknowledgment of him within the DLC.

    The same concept goes for Ava. With Krieg's patterns of distorted thinking, you would assume that she would pop up in this DLC somewhere as another antagonist to Krieg's happiness. Her actions lead to Maya's death. This is a fact. And again, Krieg does not acknowledge her existence at all. Benedict and by proxy Hyperion took away his humanity, Lilith was someone who was skeptical of his motives and often treated him unfairly, and Troy literally took away his only source of real motivation while Ava contributed to Maya's death by simply being herself. Despite being relevant to the situation, it is not brought up at all. Even Tina, a character very important to Krieg, is given little to no mention at all besides being shown on some coins in Vaulthalla. The game does not build off of Krieg's relationships at all or elaborated on them. Instead, we are left guessing as to his actual thoughts and feelings on the events that are happening around him while we are presented with information that does not flesh out Krieg's character beyond that of his insecurities.

    And even looking back on the previous games, DLC 4 missed an opportunity to elaborate on Krieg's thoughts and feelings of events that happened in BL2. Like for example, Krieg is the only vault hunter to have once had a wife AND child. He was a father pre-psycho and some of his fatherly tendencies never really left him. It would be interesting to revisit his memories of the control core and how killing Angel affected him emotionally since she was Jack's daughter. During the level, you can hear pleading the vault hunters (and Krieg) to not kill his baby. You can hear Jack yelling and threatening you to stop while trying to talk Angel down from allowing her injectors to be disconnected but yet it's all in vain as you shoot the last injector and Angel dies (destroying the catalyst for the vault key). Jack is still a father and wants nothing bad to happen to his child even though his attempts at protecting her are exploitative and misguided. Krieg had a daughter too once, and it would be interesting to see how the death of Angel affected him since he essentially killed Jacks's daughter (like how Jack had been responsible for the loss of his family and child). Angel was "an innocent". She did not do any of the things she did by choice, it would be interesting to see how Krieg copes with that. Or maybe the DLC could have included Samuels and her interactions with Krieg in the labs?

    Or in terms of the B team, it would have been nice to see some flashbacks of their adventures. Like you just hear little snippets of those through NPC dialogue. DLC 4 like to tell us things, but it does not like to show us events. Having flashbacks would have been neat because they would have fleshed out the DLC even more and gave us more context to the events we're hearing about. This sort of goes for the rest of the DLC as well. We are not particularly shown much, instead, we are just told information and it is left at that. If we are in the brain of a character, it would have been neat to actually experience or at least see these events play out as we play the DLC.

    So was fustercluck terrible?

    No, it was just not executed well.

    I have a feeling that if the devs had more time to create the DLC, and if BL3 did not pride itself in leeching off of BL2 the DLC would have been a lot better. I do not think the DLC was worth 15 dollars because it was short and somewhat poorly written, but I do think it is Ok gameplay-wise. Overall your enjoyment of the DLC depends on how much you really care about the lore and how willing you are to look into things compared to just playing the game. For casual fans this DLC is fine. For lore junkies like myself, it is a rage-inducing pool of plotholes.

    submitted by /u/mel-the-moth
    [link] [comments]

    Every time

    Posted: 08 Oct 2020 12:51 PM PDT

    Every time I equip a skin I go on to heads and it says I have a different head on every time (eg has a tick box on anti hero but if I go back I have one last job equipped)

    submitted by /u/mrkerblammo1
    [link] [comments]

    Introduction Photos

    Posted: 08 Oct 2020 02:04 AM PDT

    Does anyone have a file with all the character introductions as photos?

    submitted by /u/DancingInTheDark-
    [link] [comments]

    [PRE-SEQUEL] Funniest character? (I loved Psycho from B2)

    Posted: 08 Oct 2020 12:21 PM PDT

    Hi all!

    I am starting to play B:TPS with 1-2 friends

    What do you think it's the funniest character to play? I usually like to play annoying characters that are "WTF", like Psycho in the first, do "strange things" (you can only go melee but do incredible damage and take less damage?). Also, I loved the "perma-ability" of the psycho (use it under 33% hp, restore to full health and take less damage and 0 cooldown of ability)

    Claptrap seems enough WTF (ok, his ability is 100% WTF) but I don't know if he is what I am looking for..

    In BL1 I enjoyed Brick but also the siren

    What do you think?

    Thanks!

    submitted by /u/Fefolino
    [link] [comments]

    Pre sequel help

    Posted: 08 Oct 2020 12:11 PM PDT

    Over the past week I've been going through games on my playstation's and cleaning up old games. While going through the pre sequel I realised there's a mission I have to complete with 3 other players and it's necessary for the plat. If anyone knows a way around it that would be nice otherwise if anyone else needs the trophy as well just send me a message and we can have a go at it. It's one of the last trophies I need but I have no idea where to look to find people especially for the ps3. Thanks

    submitted by /u/KJB-46
    [link] [comments]

    Could Claptrap actually help? New video of building a Real-Life Claptrap!

    Posted: 08 Oct 2020 11:57 AM PDT

    Check out the latest portion of building a real life Claptrap. Chipping away at this monstrous build one project at a time. Come join and watch our friend come to life!

    https://youtu.be/IXrsCihdMkE

    submitted by /u/Brosiedon0616
    [link] [comments]

    how would fighting the giants be like?

    Posted: 08 Oct 2020 10:56 AM PDT

    borderlands 3 showed us that the destroyer is originally a planet sized monster either on earth size or jupiter size, depending on which is size of pandora. guns love tentacles dlc showed that there are more of these planet sized things with another one in xylourgos which was mostly injured with it's body limped around the planet but heart still alive. assuming of future missions where borderlands people choose to combine the magic of eridians from past when they were first sealed and the technologies of present which had come with time and take the fight to the monster's full bodies, how do you think it would play out? how would it be to fight the monster bodyparts? if this was posted before, give me link

    submitted by /u/borderlandsmanic
    [link] [comments]

    I need a way to get legendary weapons

    Posted: 08 Oct 2020 09:36 AM PDT

    So Im level 31 with level 20 guns. I have a powerfull legendary submachine gun, but thats it. I would love to have a legendary rocket launcher or a shotgun, but I never found any, only submachine guns and revolvers. For now, I try to get legendaries from vendors. Is that the best method for my level, or should I try something else?

    submitted by /u/RolandZ1228
    [link] [comments]

    No comments:

    Post a Comment